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Presumably bored with working on Windows NT and Microsoft Word, or maybe just rich from their Microsoft stock options, ex Microserfs Gabe Newell and Mike Harrington decided to set up Valve to produce cutting edge computer games. Their debut release, Half Life, indicates that it was an extremely wise decision.
Valve is based in Kirkland, Washington, a suburb of Seattle. And comprises a team with such incredible and illustrious experience that we can't even begin to go into it here. This is certainly a development company to watch!
Today, Valve comprises over 50 of the industry's leading artists, programmers, and writers. In the company's six-year history, it has risen from "unlikely new entry" to industry leader - producing a string of best-selling, critically-acclaimed PC entertainment products.
Valve's first work that SPOnG is aware of is the 1998 title, "Half-Life" (PC).
The company has been involved titles released on the PC, PS3, Xbox 360, PS2, Xbox and Mac. Of these, "Half-Life: Blue Shift" (PC), "Half-Life 2" (PC), "Half-Life 2" (Xbox), "Half-Life 2: Episode One" (PC), "The Orange Box" (Xbox 360) has been a best selling title.
The company's most recent involvement was on the 2014 release "Microsoft Flight Simulator X: Steam Edition" (PC).
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23 Feb 2015
30 Apr 2014
13 Feb 2014
07 Jan 2014
12 Jul 2013
Gabe Newell | CEO | ||||
Mike Harrington | Director | ||||
Monica Harrington | Director | ||||
Viktor Antonov | Art/Design Management | ||||
Jeff Ballinger | Lead Artist |
23 Feb 2015
19 Nov 1999
Gabe Newell | CEO | ||||
Mike Harrington | Director | ||||
Monica Harrington | Director | ||||
Viktor Antonov | Art/Design Management | ||||
Jeff Ballinger | Lead Artist | ||||
Kelly Bailey | Game Design |