This morning’s PSP announcement has taken many people off guard, with its surprisingly reasonable pricing; and speaking to Forbes this morning, Ken Kutaragi has explained how this was made possible; or, in Kutaragi-san’s own words, how “[Sony] set a price that’s just right to hit a sweet spot.” Apparently this decision was reached, in part, by wandering around the Sony offices, asking employees how much they’d pay for one. It may not be the most comprehensive, cutting edge market research technique ever conceived, but the conclusions drawn do seem quite acceptable.
Quite simply, the machine is being sold for considerably less than it’s worth. Sony readily admits this and has conceded that it doesn’t expect to see any profit until the next fiscal year. Indeed, that has been based on projected hardware sales; although ones that may or may not be reachable.
Sony is looking to shift 200,000 units for the initial Japanese launch of December 12th (contrasting with Nintendo’s delivery of 300,000 DS’s ten days prior). It then expects to reach the 500,000 mark by the end of the year, hoping to touch the 1,000,000 point by March 2005. It will certainly be interesting to see if the reality reflects this fairly positive outlook.
To get close to these figures, there will be a fundamental need for a wide spread of top-notch games: and that’s something many would still call into question. This concern is made all the more poignant by Kuturagi’s response to questioning about early software releases: “We have to get the momentum going first on PSP sales.” That jars uncomfortably against the argument that games are a primary factor in momentum-gathering for hardware sales.
As Tokyo-based analyst from UFJ Tsubasa Securities, Kazuya Yamamoto, observes: “Sony will put up a good fight by setting a price that’s cheaper than expected. But everything still depends on how widespread it can become as a games machine.”
Although the PSP has the capacity to go beyond being a ‘mere games machine’, Sony has been reticent in providing any further details on wider functionality, stating that UMD movie line-ups and download services won’t be announced for several months. We’ll stick our snouts in and see if we can’t unearth any juicy information before then. Stay tuned.