Playstation's Crash Bandicoot Franchise Continues Worldwide Dominance with Sales Exceeding 11.5 Million Units

In less than three years Crash Bandicoot has hit legendary status by selling more than 11.5 million total units.

Posted by Staff
FOSTER CITY, Calif., February 25, 1999 - In less than three years since Crash Bandicoot first debuted exclusively for the PlayStation game console, Sony Computer Entertainment America's popular videogame hero has hit legendary status by selling more than 11.5 million total units to date. With more than 1.2 million units sold in North America since its November launch, Crash Bandicoot: WARPED, the third installment to the Crash Bandicoot series, continues the impressive heritage as PlayStation's highly-acclaimed and best-selling character-based franchise.

Surpassing the one-million-unit mark just eight weeks after its initial launch, the record-breaking sales performance of Crash Bandicoot: WARPED continues to bolster the overall sales of the Crash Bandicoot series. With Crash Bandicoot and Crash Bandicoot 2: Cortex Strikes Back now part of Sony Computer Entertainment America's "Greatest Hits" line-up, the entire Crash Bandicoot series continues to enjoy brisk sales. Life-to-date units (sold/shipped where applicable) for each of the three Crash Bandicoot games are as follows:

Crash Bandicoot (released in 1996)

North America: 2,084,553 (sold)
Japan: 793,375 (shipped)
Europe: 1,613,367 (shipped)
Crash Bandicoot 2: Cortex Strikes Back (released in 1997)

North America: 2,114,535 (sold)
Japan: 1,100,189 (shipped)
Europe: 874,554 (shipped)
Crash Bandicoot: WARPED (released in 1998)

North America: 1,236,855 (sold)
Japan: 1,064,980 (shipped)
Europe: 622,405 (shipped)
"With such phenomenal initial sales figures, Crash Bandicoot: WARPED contributed significantly to further positioning PlayStation ahead of its competitors in terms of overall software sales for the 1998 holiday season," said Ami Blaire, director, product marketing, Sony Computer Entertainment America. "Crash Bandicoot's amazing appeal to gamers of all ages is unparalleled, and the series continues to strengthen the overall PlayStation gaming experience. Millions of new PlayStation owners have found it essential to own all three Crash Bandicoot games as part of their PlayStation library."

The success of the Crash Bandicoot franchise is largely due to the combined talents of Naughty Dog, Inc., a Santa Monica, Calif. based game developer and Universal Interactive Studios, Inc. (UIS), a division of Universal Studios.

"We are ecstatic about the early success of Crash Bandicoot: WARPED," said Jason Rubin, president, Naughty Dog, Inc. "It was a huge challenge for us to try to top the first two Crash Bandicoot games. With Crash Bandicoot: WARPED we have had such an overwhelming response that I think we have once again exceeded the expectations of even the most die-hard Crash Bandicoot fans."

"We couldn't be more thrilled with the holiday sales results of Crash Bandicoot: WARPED," said Mark Cerny, president, UIS and executive producer of the Crash Bandicoot series. "With Crash Bandicoot: WARPED we were able to preserve the best qualities of the first two games and add a whole new level of adventure and gameplay, and consumers have truly responded with their purchasing power."

Naughty Dog, Inc. is an independent game development house responsible for such revolutionary hits as the original Crash Bandicoot and Crash Bandicoot 2: Cortex Strikes Back. Naughty Dog develops cutting-edge technology, graphics and gameplay for titles released on next-generation game systems.

Universal Interactive Studios develops, produces and licenses interactive electronic games for the PC, next generation console and on-line platforms based on current and past Universal Studios movies and television shows and original content.

Sony Computer Entertainment America, a division of Sony Computer Entertainment America Inc., markets the PlayStation game console for distribution in North America, develops and publishes software for the PlayStation game console, and manages the U.S. third party licensing program. Based in Foster City, Calif., Sony Computer Entertainment America Inc. is a wholly-owned subsidiary of Sony Computer Entertainment Inc.
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