Metal bends, glass shatters, plastic explodes and it's race over if you lose control of your vehicle in TOCA Race Driver 2: The Ultimate Racing Simulator, due spring 2004 for Xbox and PC. Thanks to an all-new Terminal Damage Engine and the most advanced physics ever seen in a racing game, get too cosy with another car or a trackside barrier and it's back to the starting grid for you.
Extraordinarily detailed, TOCA Race Driver 2's Terminal Damage Engine is the most realistic damage engine ever created for a racing game and affects the performance of each of the different 35 in-game cars. Windows smash, doors can be ripped open, and a head-on collision can end your race. And there are no fake 'resets' to miraculously restart you back on your way; you'll have to do the race all over again.
Racers get both audio and visual cues when damage is inflicted. In addition to the detailed body-panel deformation, paint chips and bits lying on the race track, drivers will be able to hear the gearbox dropping gears, engine clanking, brakes screaming and other internal malfunctions. When your car hurts, you'll know all about it.
But you won't be punished too much. "Race Over" means just that, but only for that race. The save system in TOCA Race Driver 2 saves after every event, so you'll only have to re-run that one race you really screwed up in order to progress.
The damage model system is based on detailed observation of real-life motor sports crashes, so you know this is as authentic as it gets! Each vehicle model contains thousands of deformation points (and collision consequences are computed in real-time), so the crash effects occur exactly as they would in reality.
Fully-scaled and allowing for relative vehicle weights and forces, you can be left without windscreens, bumpers, and doors – and don't even think about what happens if you trash one of the 4-tonne trucks!
TOCA Race Driver 2 boasts the most diverse range of insanely fast motor sports ever seen in one game. 31 championships cover 15 different motor racing styles including GT Sports Car Racing, Street Racing, Rally, DTM, V8 Supercars, Global GT Lights, Rally Cross, Formula Ford, Open Wheel Grand Prix, Classic Car Racing, Super Truck racing, Stockcar Oval Racing, Ice-Racing, Convertible Racing, and Performance Cars.
TOCA Race Driver: The Ultimate Racing Simulator will be published spring 2004 for Xbox and PC, complete with online play functionality for both formats. Register for development and game updates online at www.codemasters.com/tocaracedriver2
Terminal Damage Engine overview:
- Serious collisions result in terminal damage. Your race is over. Re-start.
- All materials react realistically: glass shatters, metal crumples, and plastic explodes.
- Superb particle effects, with paint chips, dust, dirt and glass all flying from your vehicle on impact.
- Based on real-life motorsports crashes.
- All damage can be seen, heard and felt. But not ignored.
- Save system ensures it's tough, but fair: you can restart any race.