Originally created by Sensible Software for the home computer market, this is the first game to emerge from Codemasters’ ownership of Sensible, purchased in May 1999.
The original game sold 600,000 units and is considered a classic piece of gaming culture. Now it has been so crammed into Nintendo’s handheld, complete with brand new levels and the all the frenetic gameplay, that it’s earned the tagline: War Has Never Been So Much Fun.
Players control a crack team of soldiers, dropped behind enemy lines. The helicopter moves off and all hell breaks loose. Bullets and rockets fly everywhere, as do half your men – and the mission’s only just started.
With 72 kill-or-be-killed levels, the non-stop action delivers immense environments for players to explore and fight through, with a huge selection of hardware for maximum military mayhem including bazookas, grenades, jeeps, skidoos, tanks and helicopters.
To ensure that Cannon Fodder retains the captivating play of the computer editions, the game's original lead programmer, Julian Jameson, is leading the development. Ardent Cannon Fodder fans Steve Bruce and Matthew Miles-Griffiths take the reigns as Producer and Designer for the game, under the watchful eye of ex-Sensible supremo, Jon Hare.
The Game Boy Color version is one of the most advanced editions of the game to date with new soldier and unit types, advanced enemy AI, enemy bosses and modernised gameplay.
Promising some of the best graphics ever seen on Game Boy Color, Cannon Fodder will utilise cutting-edge Hi-Colour technology enabling the inclusion of FMV and cut-scenes in the game.
Cannon Fodder will launch on Game Boy Color in October.