Microsoft and Climax Combine To Deliver Warhammer Online

Climax has joined forces with Microsoft to develop the back-end technology required to deliver Warhammer Online.

Posted by Staff
Climax has joined forces with Microsoft to develop the back-end technology required to deliver Warhammer Online, the Internet-playable version of the
massively-popular Warhammer series of table-top games which was announced earlier this year.

Currently under development in Climax's recently-acquired Nottingham studios, Warhammer Online will take the world's most successful fantasy battle gaming
system to the Internet as a massively multiplayer persistent world strategy game. The game will allow gamers to play Warhammer using their personalised armies against opponents from anywhere in the world.

Microsoft, through its Windows Third Party Gaming Group, will apply it's considerable online expertise to the project. Microsoft's involvement will cover a number of distinct elements, from online gameplay (through effective use of
the DPlay API) through to management of the game's back-end databases and e-commerce functionality.

"The plans which Climax and the Games Workshop have unveiled for Warhammer Online are very ambitious and very exciting," says Mike Gamble, European Manager
for Microsoft's Windows Third Party Gaming Group. "We are delighted to get involved and believe that Microsoft's vast expertise in online gaming and e-commerce will help this project to achieve its enormous potential."

"This is a massive vote of confidence in Climax and our joint venture with Games Workshop," says Karl Jeffrey, President of Climax. Partners don't come any
bigger or better and naturally we are very excited to have them on board. This clearly puts us at the forefront of online gaming development."

It is expected that the Warhammer Online project will have a total development time of between two and three years.
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