Microsoft WGDC Agenda Announced

Microsoft announces it's conference line-up for the forthcoming European Windows Game Developer Conference.

Posted by Staff
Microsoft's Developer Relations Group (DRG) today announces the agenda for the forthcoming European Windows Game Developer Conference (WGDC), which will take place at London's Metropole Hotel between June 26th and 28th 2000.

As previously announced, the conference will consist of two 'tracks' running concurrently over three days, with the first track dedicated exclusively to DirectX issues and the second changing focus from day to day - day one will
concentrate on 'Art', day two on 'Audio' and day three on 'Design'. Confirmed contributors to the conference are listed below, while a regularly updated agenda is available for viewing on the web from today at
www.microsoft.com/europe/wdgc.

In addition to the technical presentations, the conference will also feature two keynote speeches; one from Microsoft's European Product and Evangelism Manager
for DirectX Technologies, Mike Gamble, to open the conference and another from Infogrames' President Bruno Bonnell, which will open proceedings on Wednesday
June 28th.

"WGDC's conference line-up confirms the events status as an essential date in the game developer's calendar," says Mike Gamble. "We are especially pleased to welcome Bruno Bonnell as our keynote speaker, as his contributions are never less than inspirational and thought-provoking."

Confirmed contributors - Art:
Kaydara
SoftImage
Matrox
Alias Wavefront
Nvidia

Confirmed contributors - Audio:
Yamaha
Nathan McRee (composer, Tomb Raider),
SoundScape

Confirmed contributors - Design:
Chris Kingsley, Rebellion (product post-mortem),
Ben Wibberley, Babel
(localisation),
Vincent Scheurer,
Osborne Clarke (legal issues),
Tom Forsyth, Mucky Foot (integrating cool surface technologies into a real development environment).

Confirmed contributors - DirectX:
Colin McCartney, Microsoft Corp (initialisation and data input mapping),
Chas Boyd, Microsoft Corp (vertex shaders and higher order primitives),
Mike Burrows, Microsoft Corp (Direct3D(r)X and authoring tool integration),
Steve Houston, 3Dfx Interactive (full-scene AA and multi-sample rendering),
Tony Cox, Microsoft Corp (Windows(r) 2000 programming),
Kim Pallister, Intel (Optimisation
Tools & Techniques for PC Games).

European WGDC will take place at the London Metropole Hotel, Edgware Road, London W2 between June 26th and 28th 2000. Delegates attending the event will be invited to a party sponsored by Microsoft and 3dfx which will take place at the Namco Station in London's County Hall on the evening of Monday June 26th.

Further information is available from wgdc@bastion.co.uk (press) or
info.wgdc@ultimate-events.com (delegate), or from the worldwide web at
www.microsoft.com/europe/wdgc.

Bastion contact:

Ciaran Brennan ciaran@bastion.co.uk
Telephone: +44 (020) 7490 1323




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