Battle Isle:The Andosia War Adds Intensity To The Strategy Genre

Unique game principle revealed for the fifth instalment in the Battle Isle universe at the Electronic Entertainment Expo (E3).

Posted by Staff
Los Angeles, 11 May 2000 - - Blue Byte Software today announced an ingenuous coupling of turn-based and real-time strategy will enable Battle Isle:The Andosia War to give added impetus to the strategy genre. Blue Byte will disclose the game principle of the new conflict simulation at the Electronic Entertainment Expo (E3) in Los Angeles, 11 - 13 May 2000 at booth 2408 in the West Hall of the LA Convention Center.

Battle Isle:The Andosia War is Blue Byte's fifth launch into the universe of the classic Battle Isle series. Battle Isle (1991), Battle Isle 2 (Battle Isle 2200)(1993), Battle Isle 3 (Battle Isle 2220)(1995), the various data disks and award-winning Incubation (1997) rank among the milestones of turn-based strategy games and have introduced outstanding innovations to the genre again and again.

In keeping with the tradition of the Battle Isle series, The Andosia War will also have a turn-based tactical component that will demand well-honed strategic action from the player but will also allow the player the time needed to consider his moves. The player moves within an extremely realistic 3D scenario where not only cycles of day and night, but also weather conditions and even the tides becomes important factors in the strategic decision making process.

In Battle Isle:The Andosia War, Blue Byte has integrated a real-time environment in which the well-planned use of resources, efficient production and well-directed research form the basis for each military action. The player controls the real-time economy while his opponent plans his tactical actions.

"Both tactics and economic performance will determine the outcome of the war," according to Wolfgang Walk, the project manager at Blue Byte for Battle Isle:The Andosia War. "That is why we have coined the term 'conflict simulation' to describe the cycles between turn-based tactics and real-time management. Battle Isle:The Andosia War is the logical successor to previous titles in the series. In the very first game of the Battle Isle saga, efficient production already occupied a solid position in the game principle. In Incubation we showed that a 3D scenario in a turn-based game clearly contributed to game's fun."

Battle Isle:The Andosia War will appear in Q3 2000 on PC CD-ROM. Additional information and a selection of graphics from the game can also be seen at http://www.battleisle.com. The website also contains information about the earlier titles of the Battle Isle series. A 'timeline' offers background information about happenings in the earlier stages of the Battle Isle saga. The story continues in The Andosia War. Blue Byte has recently announced details about the beginning of the online beta testing for Battle Isle:The Andosia War at this site.

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