Epic Games Announces Program Schedules For ‘epic Developer Day’ and ‘unreal University’ in Europe

Standing room only events offer best-in-class instruction to developers free of charge

Posted by Staff
CARY, N.C. (July 8, 2011) – Epic Games announces its conference schedule for Epic Developer Day, to be held on July 13, and Unreal University, to be held on July 14, at De Vere West One in London. The first events of their kind in Europe, Epic Developer Day and Unreal University provide Unreal Engine 3 (UE3) developers with free hands-on learning experiences led by senior members of Epic's engine team, UE3 technology partners and vetted UE3 instructors. All seats for both events were filled within mere hours of the opening of registration, and Epic plans to bring similar learning opportunities to other regions this year.

Epic Developer Day, which is open to anyone under Epic's non-disclosure agreement (NDA) for commercial Unreal Engine 3 evaluation or full license, presents two tracks: one for content creation and one for programming. Epic Games European Territory Manager Mike Gamble will open the conference, and Epic Games Senior Technical Artist and Senior Level Designer Alan Willard will introduce how to get started with Unreal Engine 3, as well as present sessions on Unreal Engine 3 workflow, mobile development, shaders and DirectX 11. Epic Games Korea Support Manager Jack Porter will provide tutorials on the following topics: UE3’s new foliage system; streaming; UE3’s new terrain editor, Unreal Landscape; optimization and stats analysis; and UE3 debugging tools and techniques.

Attendees of Epic Developer Day will also benefit from the knowledge of Epic’s Integrated Partners Program (IPP) members. NVIDIA Technical Evangelist Phil Scott and APEX Product Manager Monier Maher will present sessions on APEX physics technology, and NVIDIA Developer Technology Engineer Jon Jansen will discuss unleashing the benefits of DirectX 11 using UE3. Geomerics’ Head of Technology Sam Martin and Lead UE3 Programmer Simon Taylor will explore dynamic lighting in UE3, GRIP Entertainment President Dr. Paul Kruszewski will cover advanced AI tools, and NaturalMotion Technical Account Manager Mark Hobbs and Lead Integration Engineer Juan Pizarro will address character animation with morpheme in UE3.

The second day presents Unreal University, an academic initiative funded by Epic Games to offer professional, hands-on guidance to those interested in using its award-winning Unreal Engine 3 (UE3) technology, including the Unreal Development Kit (UDK). Epic Games European Territory Manager Mike Gamble will provide opening remarks and hand over the program to seasoned Unreal University instructors James Tan and Markus Arvidsson. Tan, a documentation specialist for Epic, previously worked on UDK-powered “The Ball” with Arvidsson, lead programmer of Teotl Studios. Both veteran Unreal Engine developers have been recognized for their contributions to the $1 Million Intel Make Something Unreal Content.

Tan and Arvidsson will lead tutorials on the following Unreal University subjects: UDK overview, how to make a racing game for iOS with UDK; level building in less than one hour; making a side-scrolling game for PC with Unreal Kismet; and becoming a digital movie director with UDK. Furthermore, time has been blocked between each session so instructors can answer questions and provide one-on-one assistance to UDK users.



About Unreal Engine 3
The award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed toolset and scalability across platforms. Unreal Engine 3’s highly mature toolset and content pipeline consistently evolve along with its advanced mobile features, multi-core processor support, optimizations for iOS, Xbox 360® and PlayStation®3 and massive world support. Unreal Engine 3 is designed to accelerate developers' productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated television shows. Additional information on Unreal Engine 3 can be obtained at www.unrealengine.com.

About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. Epic’s "Gears of War" franchise has sold more than 13 million copies worldwide and won more than 50 Game of the Year awards. Epic's Unreal Engine 3 is the five-time winner of and Hall of Fame inductee for Game Developer magazine’s Best Engine Front Line Award. Unreal Engine 3 has also held the Develop Industry Excellence Award in its category for the past three years. Additional information about Epic can be obtained at www.epicgames.com.

Epic, Epic Games, Gears of War, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

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