The first console release of Core's classic arcade style action-shooter accompanied the launch of Sega's Mega-CD hardware in 1993. Shooting straight to the top of the charts, the title was an resounding success and lead to the release and critical acclaim of subsequent Saturn and PlayStation versions during 1995.
Thunderhawk: Operation Phoenix now harnesses the power of next-generation technology, immersing the player in an ultra-realistic action extravaganza. Equipped with state-of-the-art weaponry and guidance systems, the Thunderhawk gunship features an immediately accessible 'pick-up-and-play' control system to offer instant satisfaction. Speed and detail take the gaming experience to an exhilarating dimension and brand new play mechanics mirror the advanced technology this title exploits.
The gunship is equipped with the latest in weapons technology (attack & defence) including a Gun-Ship Sniper, Night Vision and Guided Missiles. Simulated AWACS (airborne warning and control system) also feature, providing the player with realtime tactical updates. Levels of additional support include Infantry, Tank Battalions and Air Units, all of which add to a realistic and fast-paced battlefield experience.
With full 3D and logistical freedom, action is based on military manouevres ranging from full-scale war campaigns to self-contained missions. Bonus missions are available after success in a given campaign or key-mission. Options also exist to steal or salvage enemy weapons and/or technologies to upgrade the power and efficiency of the Phoenix and its support units. Available items include Electro Magnetic Pulse rockets, Shock-Wave bombs, Disruptors and Turbo boosts etc.
Gameplay comprises single player 'Arcade' and 'Campaign' modes and multiplayer 'Cooperative' mode.
Key Features:
· 3Dmap: A newly designed internal development tool for landscape construction and game-related data management.
· Time Of Day Settings: 3Dmap allows time of day settings and colours to be specified: e.g. the sun (complete with lens-flare and centre screen glare) rises in the morning, tracks across the sky and sets at night. The moon's position / brightness may also be specified, night skies feature real mapped star fields.
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· Weather Effects: Rain/Snow/Sandstorms/Fog.
· Expansive Maps: 16km x 16km sizes (256km square).
· Deformable landscapes: The damage effects of bombs, explosions etc is displayed.
· Visual progressive damage: Varying degrees of damage and destruction are applied to vehicles and ground objects.
· Superior detail: An average of 2000+ polygons per vehicle
· Advanced vehicle dynamics: These demonstrate suspension, impact, damage etc.