
How would you like to see a unique artistic analysis of The Legend of Zelda: The Wind Waker? A game director and graphics enthusiast has done exactly that on a gaming community, poring through various environments in the game and detailing the technical wizardry behind them.
'Warby', a game director at Exit Strategy Entertainment, published a rather in-depth "Tech and Texture Analysis" of the Nintendo classic, delving into exactly how it was made. A dump of environmental textures, along with a detailing of the amount of objects and light sources rendered in many different stages of the game, feature on the Polycount website.
It's a fantastic little read, full of interesting tidbits of a much-loved Gamecube adventure. We encourage you to spend this lazy Friday afternoon taking a peek and nodding your head in wonder, like you would in an extravagant art gallery.
'Warby', a game director at Exit Strategy Entertainment, published a rather in-depth "Tech and Texture Analysis" of the Nintendo classic, delving into exactly how it was made. A dump of environmental textures, along with a detailing of the amount of objects and light sources rendered in many different stages of the game, feature on the Polycount website.
It's a fantastic little read, full of interesting tidbits of a much-loved Gamecube adventure. We encourage you to spend this lazy Friday afternoon taking a peek and nodding your head in wonder, like you would in an extravagant art gallery.
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