Ever outspoken God of War and Twisted Metal designer David Jaffe has hit back at what he sees as miss-the-point games journalists in the 'Games vs Art' debate.Posting
on this blog, he highlights that journalists perceive themselves as reasonable when they demand things such as "deeper artistic sensibilities, deeper stories, meaningful mature views of the world, or more realistic portrayals of women". However, games developers are attacked for their supposed lack of maturity and ability; or fear of lack of sales.
David's counter-argument runs:
"It's like (journalists) never stop to consider that perhaps many of us game developers don't want what THEY want.
"Maybe some of us LIKE games that don't want to be art.
"Maybe some of us would rather be the Jerry Bruckheimer of games than gaming's Orson Wells."
"Maybe some of us LIKE portraying women in a more comic booky way (the same way- by the way- that the vast majority of male game characters are portrayed).
"Maybe some of us don't want to load our games down with political and philosophical discourse."
Jaffe doesn't deny that games should not attempt to push the boundaries of the medium but makes his response to the games journalist community a very targeted one. He reiterates that just because they may want games a certain way, "don't assume that the reason things are not the way you want them is because game makers are just not trying hard enough or we're all stunted or we're all too scared of not moving units."
Jaffe also goes on to cover in his post the practicalities of producing a title similar to film's
Citizen Kane and throws the gambit out to games journalists as to how practical this would actually be for any developer to make. He also makes a request for an article to be written explaining what is specifically meant by comments such as these.
Jaffe is definitely not one to beat around the bush. Anyone ready to pick up Jaffe's glove and take up the challenge?