Warhammer 40,000: Dawn of War III - PC

Also known as: Warhammer 40,000: Dawn of War III: Limited Edition

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Requires: Internet Connection, Mouse, Keyboard
Viewed: 3D Third-person, floating camera Genre:
Strategy: Combat
Media: DVD Arcade origin:No
Developer: Relic Soft. Co.: Games Workshop
Publishers: SEGA (GB/GB)
Released: 27 Apr 2017 (GB)
Ratings: PEGI 16+

Summary

Dawn of War III is very much a return to the original formula of the DoW series while adding a great deal to bring it up to date with current game design advancements from the RTS realm.

So yes, there are bases to be held and constructed and units do descend from the heavens in drop pods rather than get constructed within the base. However, there are additional powers that are granted to the player that alter the pace of Dawn of War III, speeding things up in a way that may appeal to the MOBA and StarCraft crouds, and increase the risk of being on the wrong side of a battle when at first you thought you had secured victory.

If you're not familiar with the DoW series and how they play, here's the basic premise: the player takes command of troops that are brought from off-world to the planet where the theatre of war is located. Resource gathering is done not by mining something on the map but more by taking control of strategically placed resource-gathering modules. These produce power and resources that are needed to maintain the forces that are called into the fray.

This removal of the need to gather resources changes the focus of play away from the building and more to the management of units into discrete platoons that are gathered together using a series of keyboard shortcuts that can enable the player to issue orders to multiple platoons to converge on a single target from differing vantage points.

Progress through Dawn of War III is measured through the conquest of areas in a very methodical and deliberate manner. As the player takes control of each area the battlefront is pushed back towards the opposing army until they are reduced to defending their base against the almost unstoppable flow of the war machine the player has constructed while playing.

At least that's the theory anyway. More times than not, the enemy has a means to cut the player off from their supply chains by mounting a feint that forces the player to retreat in order to defend parts of the map they thought were secure.

Dawn of War III gives the player the ability to drop 'Elite' troops into a battle from orbital platforms outside of their base. It is limited to three and the drops are dependent on the resources the player has at their disposal. They also have a cool down timer, so must be used sparingly. They do, however, provide the ability to add much-needed, varied firepower when a player's army is about to be routed.

All of these additions make Dawn of War III a more unpredictable experience than in previous incarnations of the series as players can level a playing field very quickly, provided they have these abilities to hand. For they all have very long cool down timers so they cannot be used repeatedly due to their power.

Artwork

Warhammer 40,000: Dawn of War III - PC Artwork