SOCOM US Navy SEALs FireTeam Bravo - PSP

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Viewed: 3D First-person / Third-person Genre:
Shoot 'Em Up
Media: Custom optical disc Arcade origin:No
Developer: Zipper Interactive Soft. Co.: SCEE
Publishers: SCEE (GB)
Released: 21 Apr 2006 (GB)
Ratings: PEGI 16+
Accessories: Memory Duo Stick, Wireless Compatible

Summary

In SOCOM US Navy SEALs FireTeam Bravo, players assume the role of a SEAL commander codenamed Sandman, who is assisted by an AI (Artificial Intelligence) team-mate (Lonestar) as they battle enemies worldwide in urban and rural warfare in 14 unique missions. One of Lonestar's primary responsibilities is to cover your back during combat situations. He will never move too far away from you and he will always endeavour to rejoin you if you move off on your own. Your FireTeam consists of just the two of you.

The 14 all-new missions take place in four international Areas of Operation (AO) exclusive to FireTeam Bravo. After successfully completing a level, gamers can play the mission again in an entirely different way through the 'Instant Action' option. This means different objectives, enemies and object placements. The success of each mission is measured by several factors and you will be graded from 'A' (the best) to 'F' (the worst). The most important factors for mission success are: stealth, accuracy, promotion of teamwork and achieving your objectives.

Fireteam Bravo is also one of the first PSP games to demonstrate inter-operability with the PlayStation 2 with 'Crosstalk' title objectives. Mission goals can be influenced in either SOCOM 3: US Navy SEALs or FireTeam Bravo by synchronising saved data between the two. With a multiplayer mode that'll accommodate up to 16 players via Infrastructure or Ad Hoc Modes and the opportunity to compete in five unique game types, FireTeam Bravo is the definitive counter-terrorism offering for PSP.

Artwork

SOCOM US Navy SEALs FireTeam Bravo - PSP Artwork