Mark Ecko's Getting Up: Contents Under Pressure - PC

Also known as: 'Games For Laptop Mark Ecko's Getting Up: Contents Under Pressure'

Game Overview

Also for: PS2, Xbox
Viewed: 3D Third-person, floating camera
Genre: Adventure
Strategy: Stealth
Combat Game
Media: DVD
Arcade origin:No
Developer: The Collective
Soft. Co.: Atari
Publishers: Atari (AU/GB/GB)
Released: 17 Feb 2006 (GB)
Sept 2005 (AU)
24 Apr 2009 (GB)
Ratings: PEGI 16+

Summary

Marc Ecko's Getting Up: Contents Under Pressure is an action-adventure game with a bit of a twist – you play a graffiti artist called Trane, fighting a tyrannical city government for your freedom of expression.

Trane is an unlikely hero just looking to ‘get up’ until he realizes there is much more at stake. In the game you will learn and master various graf skills, starting as a toy (beginner) graffiti artist and using street-smarts, athletic prowess and the vision necessary to become a ... more >>
Marc Ecko's Getting Up: Contents Under Pressure is an action-adventure game with a bit of a twist – you play a graffiti artist called Trane, fighting a tyrannical city government for your freedom of expression.

Trane is an unlikely hero just looking to ‘get up’ until he realizes there is much more at stake. In the game you will learn and master various graf skills, starting as a toy (beginner) graffiti artist and using street-smarts, athletic prowess and the vision necessary to become an "All City King," the most reputable of all graffiti artists.

It is your mission to risk your life navigating vertical landscapes while battling rival crews, a corrupt Mayor and the city's Civil Conduct Keepers (CCK) all in an effort to reach the sweet spots of New Radius, where a well-placed tag brings you respect and reputation.

The story's 'Get In, Get Up and Get Out' gameplay mechanic offers you an arsenal of swift sneak and street fighting abilities to GET IN restricted areas of New Radius City and battle through the city's rough streets; the dexterity and agility needed to scale any object, GET UP and place graffiti tags, spreading the message of rebellion; and the ingenuity to evade, escape and GET OUT.

As the game’s story unfolds, you are given specific objectives to complete for a mission victory, including graffiti-under-pressure scenarios, navigational challenges, stealth/sneak style missions, and fast-action battle sequences. You can also explore each level to discover mini-games and challenges, which make for additional hours of gameplay.


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Credits

Original Concept
Narrator/Voice Actor


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