Reviews// Call of Duty: Ghosts

Posted 8 Nov 2013 15:04 by
Whenever Iíve played a Call of Duty campaign in the past, Iíve always waded my way through firing thousands of bullets, killing thousands of enemies while earning tens of achievements. I never really enjoyed the campaigns, I just sort-of played them because... well, just because.

That, however, changed in the first three missions of Ghosts.

Iím not going to tell you that Ghosts is hugely different from previous CoD campaigns. Neither am I going to throw the kind of words youíd find on a Game of the Year edition at you: OUTSTANDING, EXPLOSIVE, UNMISSABLE...

OK, it is kind of explosive, but thatís beside the point. What sets Ghosts apart from any other CoD campaign is the level of empathy Infinity Ward has achieved. That and a storyline that isnít just ďthis terrorist guyís going to blow up the US because he doesnít like them, so you have to stop himĒ.

In previous CoDs, Iíve found that characters are just mannequins with guns Ė if one died, youíd just replace him with the next one and nobody would really care. In Ghosts, however, the story is based around two brothers, Logan (you) and Hesh, and their relationship with their father Elias and their German shepherd Reilly.

Yep, Reilly. Youíve all heard about Reilly, right? No? NO?! Well, Reillyís the Solid Snake of German shepherds Ė heíll silently prowl through the grass, wait for a group of enemies to split up and proceed to maul them one-by-one, and he does it without being detected.

As for the actual gameplay in Ghosts, it doesnít stray too far from the very worn Call of Duty path. Youíll find yourself running around armed with (usually) a customised assault rifle and a pistol sidearm, mowing down wave-after-wave of enemies while inching forward towards your objective.

Iím not saying this is a bad thing either, I actually quite enjoy these sections, and there are often plenty of explosions to keep even the most critical of gamers interested.

What I do think is missing from the story mode, is class customisation. Now, I understand that Blops II (I never played it) gave players the option to choose their load-out before commencing on a mission Ė Iíve never understood why we havenít always had that option - but thatís only a minor niggle.

Anyway, back to the gameplay: not all missions are like a Sylvester Stallone movie - there are (of course) those infamous stealth levels that first surfaced with the ďAll Ghillied UpĒ mission on the first Modern Warfare title.

These type of missions always have been my favourites, and Ghosts certainly isnít lacking them. On more than one occasion, youíll find yourself stranded in some jungle or another armed with only a knife, a pistol and a heartbeat sensor. Youíll be tasked to make your way to an evac point, with tens of enemies between you, and your chopper home. This makes for tense gameplay and ghost-like combat.

As well as these missions, youíll find yourself escaping crumbling buildings, having firefights in space, rappelling down skyscrapers, scuba-diving with sharks and flying a helicopter.

Overall, the story is much more inviting than any CoD campaign Iíve played to date. Youíll feel as though Loganís story is your own, youíll partake in intense firefights and stealth missions alike and youíll come out the other side thinking ďright then, itís multiplayer time!Ē

So, without further ado, letís talk multiplayer!

Now, before I go any further, Iíd like to clarify that I never actually played Blops II. Why, you ask? Well, to be completely honest, I donít have an answer for you. It was just one of those games that was never particularly high up my Ďto playí list, and it gradually got further and further down the pile.

Eventually, Iíd completely forgotten that I ever had intentions of playing it, and next thing I knew, Iíd been given a copy of Ghosts and asked to review it.

Anyway, weíve gone off-course. By missing Black Ops II, youíll understand that I also missed out on a few new features that Treyarch introduced Ė most of all, the ďpick 10Ē system.

Basically, what this meant was that you had 10 points to spend on your load-out. You could distribute those points however you saw fit, but each piece of equipment cost you a point, so if you had an assault rifle with two attachments, thatíd be three points gone.
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dat nigga 8 Nov 2013 16:58
gawd dayum, get dese mother f**kin snakes off this mother f**kin plane yall
Tommax 27 Nov 2013 00:01
What's so amazing about ghosts anyway it's no different than any other entry's in the franchise. Not like COD is unique anyway.
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