But more on that later. Let's get to the very core of what Impire is, which is ostensibly an dungeon building simulator. The player controls the dark lord Baal-Abaddon, who has been summoned by Oscar van Fairweather, an inept and misguided wizard. Oscar charges Baal-Abaddon to do his bidding, but soon these shackles are thrown off and the servant becomes master.
The game has the player building dungeons that are staffed by workers that Baal-Abaddon can summon at will, provided he has enough mana. These workers can then be directed to various rooms that serve functions, all of which have a greater and lesser impact on the infrastructure that is required of a dungeon. Did that last sentence sound like something out of a textbook? Well that's kind of fitting as Impire is a rather stale game.
The core of a dungeon in Impire is the food production and nursery. The food is a resource that is required to make denizens. These creatures are in turn summoned from the nursery.
As the game unfolds the player is faced with the confronting heroes who seek to put an end to the workings of Baal-Abaddon. Sadly their efforts are ultimately futile as Baal-Abaddon can never die and the minions the player can create are pretty much infinite. This results in the player throwing creature after creature at heroes until they are very dead. Such a mechanic becomes an action of attrition and not of strategy and intellect.
Impire is not a challenging game as its underlying mechanics prevent the player from losing outright. This reduces every single encounter to a grinding slog of enemies who will fall by virtue of the fact that they can't stop the flow of creatures being thrown at them. This is not fun as the player is reduced to going through a series of motions by balancing resources to a point where they become invincible and their victory is assured. It's just a question of time. That is not a challenge and it is therefore not much of a game.
The developers have really tried to ease the player into the game, but due to the multilayered aspect of resource-gathering and summoning (then managing) how resources are treated, not to mention what your combatants are doing at any one time, it becomes exhausting.
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Closing date:30 Jun 2013