The game was revealed at Gamescom last year, and was described as a cross between Blade Runner, Uncharted and Mirrorís Edge. Thatís probably a fair comparison in so far as itís set in a dystopian future, involves climbing around and features a leading lady. But I saw enough in the first couple hours that made me feel that Dontnodís effort is every bit its own beast.
According to this Edge chap, Nilin is a member of the Errorist revolutionary group, which aims to rock the status quo and shake up the inequality that is evident in the half-wealthy, half-poverty stricken world they live in. Nilinís adventures in the opening hours lead her to a barman named Tommy, a conflict with a bounter hunter named Olga, and a mission to St-Michel to steal the memories of a Memorize executive.
Remember Me revels in the connection of your attacks, with brief slowdowns following successful execution of combos, and brutal sound effects that wouldnít seem out of place in a Korean action flick. The dynamic battle music - which drops in and out (distortions and all) depending on your performance - wraps up the presentation side of things here quite nicely.
Youíre given a basic combo move at the start of the game - a simple ĎX-X-Xí sequence - but as you beat down enemies and level up you can unlock more complex combos, as well as the means to use them. Unlocked combos canít be used straight away, you see. You need to use ĎPressensí to assign the buttons indicated to use the combo in battle.
Such special moves - called S-Pressens - will offer an extra boost in combat, and can be accessed by pulling the left trigger and selecting from an options wheel. One S-Pressen I unlocked, called Sensen Fury, reduced the timing required to execute combo moves by letting me mash the X and Y buttons for continuous damage for a brief period of time. These skills consume Focus, which can be collected by beating enemies down or by taking damage.
In a similar vein to the Batman: Arkham games, whenever an enemy is about to attack you get a visual indicator above their head - although you canít parry or counter their assault, Nilin can dodge out of the way (and over multiple goons) and, if youíve got good rhythm, continue her combo without breaking flow.
Travelling around Neo-Paris between fights offers some nice futuristic scenery and lovely environments, and thereís a fair amount of adventure-platforming to add spice to the proceedings too. If anything, these areas feel a little too linear - with Nilinís Sensen HUD directly informing you of which parts of the environment can be interacted with - but thereís a nice mix of Uncharted-style clambering around to sink your teeth into.
During a mission in the second level, Nilin is able to take advantage of Remembranes. These are memories left behind by other characters, which replays a person recorded actions for you to follow. Think of them as Ďghostsí of NPC characters, providing hints on where to go and how to avoid security sensors and other things.
You can interact with a characterís activity by holding LB and tapping the B button - this syncs information to Nilinís memory, such as passcodes that can unlock doors.
At one stage in the game, a bounty hunter called Olga Sedova catches Nilin off-guard and is about to kill her for a sizeable bounty - a bounty which she needs to collect in order to fund her husbandís long and expensive recovery from memorial defects.
Before sheís knifed in the throat, Nilin performs something of a Vulcan Mind Meld on Olga, diving into her memories and finding a scene that she can manipulate in order to turn the bounty hunter into an ally. This scene in particular shows Olga in a Memorize clinic, about to give her husband David a memory transfusion.
Multiple objects can be interacted with here, many of them red herrings - moving the surgeonís table or switching on a machine on the wall doesnít do anything, while manipulating other objects at a time only affects the scene for a brief moment, before the anomaly is fixed. Success is achieved by interacting with a number of different objects at different points in the scene.
seemed during its Gamescom reveal. With a few tweaks to the camera and navigation, it could very well be the first sleeper hit of 2013.
Read More Like This
CommentsPosting of new comments is now locked for this page.
Interview Industry Insights: Xbox Reveal Edition