So itís refreshing to see the main characters of Hunted: The Demonís Forge take something of a capitalist view on fantasy Samaritan work.
Elven bowmaster Eílara and uber-hench swordsman Caddoc are journeying through the corrupted wasteland of Kala Moor to investigate the disappearance of innocent townsfolk. But itís all on the promise of riches beyond their wildest dreams - a promise made by the scantily-clad and highly sensual spirit Seraphin.
In single-player, youíre free to select either Eílara for long-range attacks or Caddoc for meaty close-up skull-smashing. From there, you trundle around initially narrow pathways of mountainside temples, highlighted with moss and other overgrown foliage. While the camera is positioned right behind your character while adventuring, aiming snaps the view to an over-the-shoulder position. Think Gears of War, in a decidedly Tolkien-esque universe.
At various points there will be structures that allow you to switch between the two main characters, which is handy if youíre on your tod. What Bethesda really wanted to showcase since I first saw the game a year ago was the co-operative multiplayer mode, which sees two players work together to tackle mythical beasts and creatures.
My partner and I assume itís something a bit meaner than Jehovaís Witnesses, so we travel down a mountainside and towards the kingdom, where weíre greeted by some rather insane-looking humans. The first job was to clear the area of any enemies, so one of us hopped on a catapult contraption to set up an explosive surprise while the other shot down crazies from afar for security.
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