It was only recently I decided to give the original Dead Space another go. I actually got the game back in 2008, when it was still fresh on the shelves, and was very excited to play it...
After an hour, I just wasn’t feeling it. I popped it back on the shelf, where it was left to collect dust for three years. With all this
Dead Space 2 news, I thought it was probably a good idea to play through the original, and I’m so glad I did.
You see, the original was actually very good and I’m extremely embarrassed for dismissing it all these years. It updated an aging genre and made it more relevant for today’s gamer. It wasn’t over-done or overly obscene, it was clever and tense. There was something about
Dead Space that created such an atmosphere, it was hard to believe the sequel could go wrong at all.
Atmosphere
Well, it hasn’t gone wrong
per se. In fact, I’m going to put something straight out there:
Dead Space 2 is a fantastic game. There was just one thing that bugged me about it - and it’s such an annoying thing to complain about - but it is something that I feel is so important and a real shame to lose: the atmosphere.
It might have something to do with the new Isaac. No longer a mute man in metal, Isaac now sports a rather typical American accent. He shouts “Motherfucker!” if you continually stomp the ground too...
Of course, this is all down to personal taste but there is something very off about Isaac 2.0. I couldn’t imagine him with an American accent, or even an accent at all. I thought I’d get used to it but six hours later I was still cringing. Imagine if
Half Life's Gordon Freeman started nattering away? You wouldn’t stand for it!
It doesn’t stop at that. Upgrading your suit results in a
Black Ops-styled jingle where Issac might as well be beaming a dirty grin at you and sliding shades onto his face as he checks out his new duds.
It was extremely off-putting and each time the game manages to muster up some sort of tense atmosphere, Issac opens his God-damned mouth. It’s a real shame because that is my only real complaint about
Dead Space 2. It’s a sleeker, shiner, if shorter, version of the original.
Exploding Babies
I’ve gone on long enough about my issues with Issac, onwards to the juicy stuff. While a whole host of familiar necromorphs return in
Dead Space 2, a good number of them are new.
These range from exploding babies, a pack of screaming children with rather unkempt fingernails, one that spits out acidic bile and my personal favourite, the Stalker. The stalkers are like zombie raptors, they are quick on their feet and run around the room avoiding your gunfire. They also hide behind walls and peer curiously round the corner before running at you full speed. There are even more to contend with but that’s worth seeing for yourself.
Dead Space 2 takes more of a jump out scare approach than drawing out the tension like the first game. The necromorphs will just pop out of every crevice they can find and usually when you least expect it. The first three hours had me on the edge of my seat with necromorphs popping out left, right and centre.