Reviews// Final Fantasy XIV

Posted 22 Oct 2010 17:18 by
It appears to me that every facet of the game was designed without thought that someday someone might get to play it. It’s a game designed by people who know every feature and function, how each quest works, what they need to do and where they need to go to complete it, but who never felt that they’d need to impart this information to the player. It’s a game sorely in need of an explanation.

Grinding Backbone
Take shops, for example. There is currently no way to discern what a shop might sell until you enter into dialogue with the keeper. Shopping trips involve running up and down the arcade speaking to every NPC until you find the one who sells the item you require. This is inconvenient at the best of times; when you’re working to a quest-imposed time limit you just don’t have the time to track down salespersons and pore over item lists.

The game doesn’t even present you with a list of required equipment for your quests, turning them into exercises in trial and error. “Run to this location and fish! Oh, but now you’re here you need a rod - run to the shops and buy one, then come back here! Oh, but you need some bait - run back to the shops and buy some. Oh, but you’re out of time. Try again tomorrow!”

“Oh, but you’ve quit the game.”

Not that the quests - or “Levequests”, in the game's parlance - are worth playing. Existing extraneously to the main thrust of the plot these quests form the grinding backbone of FFXIV, and are as tired as MMORPG quests can get. At one point I was on three different quests to kill sentient mushrooms in a wood, but it might as well have been three quests to kill bees, or marmosets, or some of the fiercer critters dwelling out in the wider world - there’s so little variation even by MMORPG standards.

Quests can be taken each day, but there’s a limit imposed on how many quests you can store, and sometimes accepting a new one involves swapping others - including quests you’ve already completed - out to accommodate it. I’m not sure how this process works or what it signifies because there was no tutorial to educate me, but really, in FFXIV, that’s par for the course.

Discouraging
I’ve already said that it’s as if Square Enix didn’t want me to play their game, and this is made perfectly clear the moment the game loads. There’s a warning to the player telling him not to neglect his friends or family, to not be absorbed into the fantasy world they’ve created. In case these caveats don't suffice, they’ve implemented a fail-safe in the game itself: after eight hours of gameplay in a single week, the rate at which you accumulate skill points diminishes. What kind of game discourages its gamers from playing it?

Aside from all the niggles I’ve mentioned above, there are others I haven’t... yet. Try... the game displaying a server error and throwing me back to the start screen when I dared to purchase a fishing rod. Try having to wait in a given area for upwards of a minute for the laggy NPCs to materialise. Try the time-limited Levequests that become greyed-out when failed and don’t reappear until the next day.

MMORPGs are notorious for blocking swathes of content from players who don’t spend inordinate amounts of time playing the game, so in that respect I suppose FFXIV should be a breath of fresh air. But if you’re paying upwards of £8.99 a month in order to play it, wouldn’t you want to get your money’s worth and not have the game tell you you’ve played it for too long by denying you access to content?

It’s telling that since reviews of Final Fantasy XIV started to appear that Square Enix have offered players a month of free play time while they strive to fix the myriad problems from which the game is constructed. It’s even more telling that - in what’s going to remain a mark on Square Enix’s slate for many years - one fervent fan was so dismayed with FFXIV that he sold his 1% share of the company, sending Square Enix stock plummeting.

Even at my most generous I have to say that Final Fantasy XIV is in a shocking state of disrepair. Anything that exists outside of the game’s sumptuous artistic design is broken, unintuitive, and non-responsive. Far from being a finished project Final Fantasy XIV is more like an alpha prototype of a game I just don’t want to play, and no amount of glorious CG intros can fix that.

Conclusion
If video games were babies Final Fantasy XIV would be in the NICU with tubes up its nose. Bugs en masse and a lack of user friendliness help to mask core gameplay that is middling at best - but don't be fooled into thinking these are problems that can be easily ironed out with a patch or two. FFXIV is underdeveloped, unfinished, and barely playable. No matter how big a fan you are of the franchise, do yourself a favour and watch the CG intro on YouTube rather than waste money on this wretched excuse for a release.


SPOnG Score: 20%
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Comments

Jonathan Leack 22 Oct 2010 19:47
1/6
Bought the Collector's Edition for a premium price then quit within a week. This game is a travesty in its current state. Square Enix needs to implement some major patches in order to make this a game worth playing.
Bob Saget 23 Oct 2010 03:56
2/6
I bought this game a week after it's launch because I was bored and wanted to try a new game. I read all the horrible reviews on Final Fantasy XIV but decided to try it anyways. Not having high hopes for the game I began to play it. I quickly found out the game wasn't as horrible as all the reviews said! Sure it was hell-hard to learn at first but that's where common sense like reading a quest-log or looking at the map or even asking other players come in. The game is very realistic but definitely doesn't cater to less-intelligent people or people who don't want to bother trying to learn. These type of people should be playing WoW in the first place, I don't know why they'd try Final Fantasy.

I'm no Square Enix or Final Fantasy fan. The only Final Fantasy games I played before this were Tactics and Crystal Chronicles on the Gamecube. But I think too many reviewers are jumping on the 'ffxiv is the worst game evar!!' bandwagon here. Sure, it's got a lot of issues. Sure, SE should've waited to sell it. But I don't think it deserves all the hate it's getting.

I must mention though: I am a very casual gamer. I'll play a game for a hour or two a day at most. Which may be one of the reasons why I like the game because they catered to the casual gamers with this game.

Anyways, I personally think this game is worth a try if you have $50 bucks to spare. The review is accurate with all the games problems but it's harsh like all the other reviews. Square Enix is trying there best to fix the problems but it may not be worth the $50 in it's current state.
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Bob Saget 23 Oct 2010 04:04
3/6
Oh, and ps:
I installed the game on both my Computer AND Laptop and didn't have troubles setting it up on either. Also wasn't hard to set up my account either (Took me 5 minutes...) I don't see the problem people are running into with this.
CB 23 Oct 2010 09:38
4/6
Accurate, yet harsh? Casual, yet difficult to learn? Worth a try at $50, yet not worth $50 in its current state? Which is it?

This is the first review I've written for a game on launch, and the first review I've written before the embargo's been lifted other reviews have been released. The reason why it came in after the others was because I wanted to give the game the benefit of the doubt. There was no jumping on review score bandwagons - what would be the point?

It's not the worst game ever - it's a lacklustre game with pretty presentation, that's hamstrung by faults seemingly everyone except you has run into. But you should be glad you're enjoying it and think it's a competent product (or not; you seem rather confused on this issue) but plenty of other people - including gamers, reviewers, stockholders and apparently Square Enix themselves - don't think of it in such glowing terms.
Rob 2 Nov 2010 22:38
5/6
Take no notice of the guy pretending he isnt a fanboy of the serious or a suare employee !! everything this review said is true, and the only way this game is different to any other mmo, is that its the worst one ever.
a 4 Nov 2010 12:20
6/6
What has happened to the FF francise? I think FF7 was so good that the bar was set too high for future releases. I have heard that this game is too linear, RPG's should never be linear.
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