Let’s take a look at some of the AAA titles that 2010 has, and will, bring us: Halo: Reach; God of War 3; Fable III; Call of Duty: Black Ops; Super Mario Galaxy 2; Final Fantasy XIII; Alan Wake;Heavy Rain; Mass Effect 2; Bayonetta; and Red Dead Redemption.
Notice a pattern?
All of these games, with the exception of
Alan Wake,
Heavy Rain and
Bayonetta, belong to a franchise.
That’s what you get nowadays, isn’t it? Most new intellectual properties (IPs) in gaming are earmarked as trilogies before the first game hits the shops. You don’t just get a new title, you get a whole 'franchise', complete with action figures, t-shirts, condoms, and comics (sorry, ‘graphic novels’) to fill you in on any obscure lore that you’ll need to understand the inevitable movie.
Then, maybe I’m being too harsh on this endless stream of sequels. ‘If it ain’t broke, don’t fix it.’ Right? Right?
No. Wrong.
Franchises stubbornly cling to the gaming industry’s collective arse-hair. All too often, they encourage complacency and cynicism amongst publishers. Game designers are forced by their superiors to make games that are ‘just like the last one, but a tiny bit better’. Originality gets pushed to the side in favour of the dry and cracked teat on the cash cow’s udder.
Usually at this point, most video game hacks would carry on their tirade against franchises. I’m not going to do that. Instead, I’m going to look at why franchises have become the rule, and what we can do to remedy this.
Call of Duty
Sequel Rights!
Sequels are safer bets. Usually (but not always) with a sequel, the previous game’s sales serve as a good indicator of how the new game will sell. Then, developers aren’t flying blind; they can use the criticisms surrounding the last game in order to make a new and better product. They also have a following that the previous game has built up, and this will guarantee some attention for the new game. You just have to look at how
Call of Duty has risen to near omnipotence over the last few years to see what I mean. I promise you that we’re not far away from seeing the armed forces use
CoD branded weaponry.
Time is money, and for that reason franchises also make financial sense. When developers make a sequel, they don’t have to spend time crafting a completely new game. They have already invested money in fleshing out characters and settings, and it will take fewer resources to build upon these as opposed to starting from scratch. As they already have a game engine that they can tweak to suit the sequel’s needs, they don’t need to waste time creating a new one. Face it: if you could have got through school by handing in the same essay time and time again, with a few tweaks here and there, you’d be tempted.
Don't be Daft
So, what’s causing this creative drought? Is it this recession that global news has lazily blamed for all of our problems recently? Have game developers become really thick? Has the internet permanently destroyed creative thought? Don’t be daft.
Here’s a factual nugget for all you doom-mongers and naysayers: gaming has had franchises for almost as long as it’s existed, it’s not a recent phenomenon. A cursory look at the
Pac-Man series reveals a number of cynical rehashes that nobody would stand for today. Not only were we given
Pac Man, we were also given
Ms. Pac-Man,
Professor Pac-Man,
Baby Pac Man, and
Derek: Pac-Man’s Neighbour, among others.
Then let’s look at a few of the other franchises of yesteryear, some of which still churn out hits today:
Tetris;
Donkey Kong;
Zelda;
Sonic the Hedgehog;
Final Fantasy;
Alex Kidd; and
Super Mario. The list goes on and that’s without mentioning the ongoing sports franchises.
Franchises aren’t just unique to gaming, either. Cinema has innumerable franchises, each with its highs, lows, and eventual reboots. Look at
Godzilla, for goodness' sake. Ol’ radioactive scales has been through so many iterations that it’s even had to face Ferris Bueller in battle.
Even the literary world isn’t above a good franchise. Sir Arthur Conan Doyle's publishers at
Strand Magazine flogged the
Sherlock Holmes horse until it wasn’t even fit to be sent to the knacker's yard.
Therefore, regardless of the medium, you’re always going to get franchises in some form.
Super Mario Galaxy 2
Fractal Franchises
Maybe because it's a younger medium, gaming seems to suffer from a greater degree of franchise-itis, however. As time goes on, we are seeing the emergence of what I like to call ‘Fractal Franchises’. These are franchises that have grown out of franchises, forming distinct but similar branches:
Call of Duty: Modern Warfare 2 and
Super Mario Galaxy 2 are just two of these. I can’t knock these games for their quality, but isn’t it a depressing state of affairs when some of the most popular games franchises have grown out of other franchises, like a tumour on a tumour? We’re going to be seeing a lot more Fractal Franchises if gaming sticks to the status quo.
This is where you lovely folks come in. It’s all well and good me blaming the evil games publishers for stifling originality, but we all have to take our share of the blame. It’s easy to feel comfortable with a franchise; we know exactly what we’re getting. But how often do we take the plunge and try something new? We’re the ones that have allowed these franchises to dominate gaming, and it makes sense for the publishers to keep pandering to this.
Portal 2
Yes, all right, every now and again strikingly original games such as
Portal come along to great fanfare. But for every one of those, how many others get left by the wayside? For every
Portal, there is a
Rez: a truly original game that met with glowing reviews, but only achieved lacklustre sales
1. It must be discouraging for game developers who do create something original and are met with apathy.
Rewards
As gamers with spending power, we need to reward originality and shun unnecessary sequels. To an extent, this is already happening. Look at
Bioshock 2. Six months after its release, it had plummeted to £8.99. Why is this?
Bioshock didn’t need a sequel.
Bioshock
Bioshock was an excellent standalone game, and by the end the story of Rapture felt complete. Like a coal miner asked to deliver a eulogy for Margaret Thatcher,
Bioshock 2 had nothing to contribute.
It’s a shame, for in many respects
Bioshock 2 greatly improves upon its predecessor. 2K Marin made an admirable effort in expanding Rapture’s story, but it was unnecessary. Just imagine what could have been achieved were they allowed to make a new game in their own image, instead of being forced to work towards another team’s artistic vision.
Resident Evil 5
Half-Life
Franchises are always going to exist in gaming, and they’re not all bad. I’m not going to be unrealistic and say that all franchises should be murdered in their sleep. Some truly excellent ideas have come from games that are part of a franchise. Where would we be, for instance, without
Mario 64’s masterful example of how analogue controls can be used in gaming?
However, for every
Mario 64, we have a
Resident Evil 5; a stale game that added little to the series, except for some chronic screen-tear and borderline racism.
Half-Life 2
Developers should be allowed to unleash the full extent of their creativity more often, as opposed to letting their ideas slowly trickle into franchises over the years. As a result, video games would inevitably become a much more fun and enriching experience for all involved.
Except for you, Valve. You’re not allowed to have any new ideas until you stop doing an Axl Rose and give us
Half Life 2: Episode 3. Seriously. Just stop it.
Note:
1 Seriously, if you haven’t already played it, get yourself a good set of headphones and download it from XBLA – because it's still not on PSN.
The opinion expressed in this article is that of the author and does not reflect those of SPOnG.com except when it does.
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