So, Codemasters is taking Lord of the Rings Online to the land of free-to-play. I set out to get the lay of the land with the Mines of Moria, some drunkeness and a muse or two on the nature of 'Free'.
It's the middle of the night, I'm running across a farmer's field in my underpants and I'm pissed as a newt. I hear singing and laughter drifting on the night's breeze. The inn I need to get to is somewhere in the village below, but there's a river between me and it, and I can hardly walk in a straight line let alone swim in one. Getting to the guy from the tavern league to claim my prize is going to be a problem.
When I finally crawl up to the bar the guy from the league presents me with another six pints of the Shire's finest. "Drink up!" he says, and sends me onto The Floating Log in Frogmorton. It's five long minutes down the road, it's still dark, and there are vicious shrews and bats along the way waiting to pounce on unsuspecting alcoholics like me. Six pints drunker I stumble out the door and promptly run into a wall. Once I've recovered I'm on to the next pub in the Summer Solstice Festival pub crawl, where I'll be plied with more ale and given my next destination.
I am a Hobbit. This is what we do.
To get the most authentic
Lord of the Rings experience you need to start
The Lord of the Rings Online in the Shire, as a Hobbit. That's where the book began, with Frodo and Sam, and Bilbo Baggins' birthday, and that's where I began as Ebergrim - a halfling minstrel with a mission.
Charged with delivering a letter to Celandine Brandybuck I was waylaid along the Stock road, first by a Bounder - a Shire policeman - who needed help clearing Odo's Leaf Farm of a spider infestation.
Then I encountered a sinister, shrouded figure who croaked the words 'Shire, Bagginssss' and sent my stunted avatar into paroxysms of fearful self-urination. This was one of the Nazgūl - ancient kings corrupted by the Sauron's magic - who'd been sent into Hobbit territory to find and slay Frodo Baggins. For he alone carried the only thing capable of Sauron's ultimate destruction: The One Ring.
Well, you've seen the movies; you know the story. That an MMORPG - a genre best known for the repetitive accumulation of experience points used to increase stats and raise levels (or 'grinding', as it's known) - has a single story thread at its core is impressive in itself. It has the other trappings of the genre - the side quests, the illiterate public chat and yes, the grinding. But it's the story people come to
LOTRO for; and the characters, and the world.
Unlike
World of Warcraft's Azeroth, Middle Earth is a familiar, comforting place. Developer Tubine has done its utmost to translate the books to the PC screen. There are no sly nods to popular culture; there's no breaking of the fourth wall. What you see is what you get, and what you see is beautiful.