Bayonetta came as something of a surprise to me. It arrived fully fledged in the SPOnG offices without much of a fanfare or any impending anticipation. But within minutes of it being inserted into the Xbox 360, it caused something of a stir. Firstly, I picked up the joypad and proclaimed that it reminded me of Devil May Cry, much to the derision of my colleagues, who pointed out that I was a l4m3r and an 0lb (a new word I have just coined for someone who is rendered n00blicious not by their n00bieness, but by them being old and out of touch with young people and young people's things).
While Bayonetta is not DmC5, it is the latest headspawn of Hideki Kamiya, Devil May Cry creator. While Bayonetta is set in the same twilight demi-monde as the DMC series, instead of featuring Dante, this new game features a statuesque leather-cum-hair clad bitch/witch who carries the same name as the game. A sort of Devil makeover.
Why don't I care? Because Bayonetta is not about the story. It's about unabated, incessant, non-stop ultra-violence. It's about level after level of unremitting combat. It's about hexy sexiness and campy vampy-ness. It's the only game I have ever played where Mark SPOnG has turned to me and asked, in all seriousness, if I thought it was "too relentless?" And while this was clearly the talk of a weak man, it was, actually quite accurate, and not a little poignant.
Oh, and there is dimensional shifting too. When Bayonetta exists in certain plains, characters appear ghostly to her, and she can move through them - and vice versa - without significant interaction. Bayonetta can move between dimensions sometimes at will, and other times by using a portal that she has to activate.
Bayonetta is, basically, a series of boss battles linked by a series of high-camp cut scenes. There is some wandering about and some collecting things, to be sure, but not so much that you'll actually notice it. Bayonetta is more about fighting one huge and apparently invincible monster before going on to then battle two of the same monster, with some other smaller monsters thrown in for measure.
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Closing date:30 Jun 2013