Previews// Sonic & SEGA All-Stars Racing

Posted 4 Dec 2009 16:58 by
One might take a look at the upcoming Sonic & SEGA All-Stars Racing and cry foul at ‘yet another Mario Kart ripoff.’ It’s understandable - we’ve had a few, starring Crash Bandicoot and that idiotic Crazy Frog, for instance. What might change your mind about this particular title is the pedigree behind it, and the waves it is making in the SEGA community.

Sumo Digital is developing this mascot racer, and the studio is no stranger to SEGA properties. The team is probably best known for its pixel-perfect console ports of OutRun2 and Virtua Tennis, while its love for the Sonic publisher allowed it to create the rather enjoyable SEGA Superstars Tennis in 2008.

Now, Sumo is putting its OutRun and other driving game experience to work, in what can only be described as SEGA’s driving equivalent of Super Smash Bros. As a result, the game has caught more attention from die-hard fans than any recent title.

Luckily, being a bit of a SEGA nut myself, I was given the chance to playtest an early version of the colourful mascot racer and from what I’ve played the hype seems well deserved. There are excellent nods to various games in SEGA’s rich history, all the way from the recreation of the Sonic the Hedgehog title screen background in the main menus to the loop-de-loops and springs in Sonic’s ocean-themed track.

In terms of characters, I was told that over 20 are planned, but only 14 have been announced so far, with my demo play featuring Sonic the Hedgehog, his friends Tails, Knuckles and Amy, his enemy Dr. Eggman, and former SEGA mascot Alex Kidd, along with Beat from Jet Set Radio Future, AiAi from Super Monkey Ball, Amigo from Samba de Amigo and - one of my favourites - Billy Hatcher from Sonic Team’s Giant Egg.

Each of the characters has a different vehicle that is styled to suit their personality - Sonic has a blue spiked sports car, Beat has a ride that packs loads of speakers and subwoofers in the trunk and AiAi rides a banana on wheels. With each selection comes a list of basic statistics (like handling and acceleration) and a special move, which I’ll discuss later.

There were four tracks available on my playtest - one I wasn’t allowed to play on, which was Super Monkey Ball’s Jumble Jungle stage - and each is a stunning representation or re-imagination of SEGA levels from the past and present. Sumo’s in-house Sunshine engine really brings out the blue skies and playful nature of each stage and character, and it’s fun to see each driver fully animated during a race, even if they’re just going in a straight line.

The gameplay itself is nothing to be sniffed at either. Basically, Sumo has taken what’s worked best for the OutRun series - including the handling and drifting - and chipped away at the control scheme to make it more accessible for all players. The result is that, on a PS3 pad, L2 has a range of different functions. While driving forward, it will make you brake; while turning it will make you drift, in the air you can perform a trick which will give you a speed boost, and if you’ve stopped dead you’ll reverse.
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Comments

Rockstar3F09 6 Dec 2009 09:41
1/5
This will make a great effort for this game thanks Sega & Sumo Digital. I Can't Wait!!!!!
posterboy 12 Dec 2009 06:15
2/5
ryo hazaki from shenmue is a poor choice for a character in the game, i was expecting cartoonish mascot characters only for the game. the real people don't mix very well with the mascot characters in the game in the game
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dh 14 Dec 2009 20:01
3/5
The same button that brakes also provides the drift? Maybe the drift is more like a skid in the Advanced mode of Wacky Races for the Dreamcast, which used a handbrake to initiate the skid.

If the control is supposed to be more of a traditional karter, though, it's definitely surprising to read that brake and drift share the same button. Any chance you're mistaken?
Tamikaze 15 Dec 2009 13:31
4/5
@dh I believe they are using the same system as Outrun 2, where you quickly tap on the brake button/pedal (Depends if your using the arcade version or on a gamepad) and drift. But don't worry, it's not as hard as it sounds
Rockstar3F09 23 Dec 2009 22:07
5/5
Tamikaze's quote: @dh I believe they are using the same system as Outrun 2, where you quickly tap on the brake button/pedal (Depends if your using the arcade version or on a gamepad) and drift. But don't worry, it's not as hard as it sounds


My reply to Tamikaze: I think you are right Tamikaze. don't worry what's going to happen and we all need to settle down. I anyone wants to reply to me, you can.
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