Reviews// House of the Dead: Overkill

...a stripper with pneumatic breasts and interesting tattoos...

Posted 10 Feb 2009 16:00 by
So, HotD doesn't have much competition, which may be why the developers don't feel an overwhelming compulsion to raise their game. Which is a shame. Because while HotD:O is undeniably great fun, it's not technically nor artistically a major tour de force. But what it does do is live with the graphical limitations of the Wii, and provide the whole package with a combination of sharp dialogue, interesting storyline and creative art direction to position it as a Grindhouse-style b-movie.

The Tarantino influences are laughably transparent, but Headstrong games has done a good job with them. The dialogue is at once hackneyed and formulaic while also being sharp and humorous. HotD:O reaches deep into the barrel of horror b-movie cliché and scrapes its hand long and hard along the bottom of the barrel, then dredges up whatever it finds there. But it treats the resulting melange in a way that is at once self referential and post-ironic.

It throws the whole lot plus the kitchen sink into the mix. The game starts with a grinding metal tune while a lasciviously and scantily leather-clad woman grinds on a metal pole. The game is clad in the trappings of a movie, and the cut scenes have just the right amount of narrative to maintain the pretence. The soundtrack and some purposefully and humorously botched editing - a la Tarantino's Grindhouse - merely add to the artifice.

The heroes of the game, who you get to control in one, and co-operative two-player, modes are the permanently be-sun-spectacled special agent called simply "G" (who I like to think would be played by Keanu Reeves in the movie of of the pseudo-movie game) and a muscular black dood who goes by the somewhat stereotypical name of Isaac Washington.

Washington does everything else stereotypically too, including using the word 'motherfucker' at least once in every sentence, and twice on Sundays. But it's all for a good cause, and despite the spoiler warning at the top of this review, we're going to keep that one a secret.

Agent G is the protagonist of the other House of the Dead games and this one, which is supposedly set in 1991, acts as a prequel to the previous games in the series.

Other major NPCs include Varla Guns, a stripper with pneumatic breasts and interesting tattoos; and Papa Caesar the ostensible villain of the piece (played by Burt Reynolds in our imaginary film-game film tie-in). You'll meet more characters towards the end, but I'll leave them for a surprise.

The weapon aiming, the key feature of any gun game, is disappointingly vague. No matter how many times I re-calibrated my controller, there was still a dead spot at the bottom right of the screen where I simply could not get my cursor to reliably track. This turned out not to be too important since most of the action is in and around the middle of the screen.

Indeed, the action is on rails - quite literally at one or two points in the game - and keeping your cursor firmly aimed at the screen centre is the appropriate course of action to be prepared for the next wave of zombies. But the cursor movement felt slightly laggy and imprecise; kind of like early PlayStation gun games, before Namco brought out the definitive GunCon accessory. Since the Wii is a spatial controller-based console, this woolliness is barely forgiveable.
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Comments

Kyle 11 Feb 2009 00:29
1/6
"...hardly pushing the boundaries graphically."

??

What? Have you seen this game? It has one of the most unique graphic styles I've seen in a long time. I don't know what game you were playing because this game has great graphics.
Smelly 11 Feb 2009 19:25
2/6
""...hardly pushing the boundaries graphically.""

.. yet again a reviewer who knows nothing about what he's talking about... yay!
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DoctorDee 12 Feb 2009 07:59
3/6
Smelly wrote:
""...hardly pushing the boundaries graphically.""

.. yet again a reviewer who knows nothing about what he's talking about... yay!


OK, in response to this cutting criticism from two anonymous posters who can't even quote properly.

I'm sorry that I said something less than positive abotu the games console you sleep with every night.

Don't confuse stylish art direction and a lot of blood with good graphics. The game looks good, but it does so without being technically excellent. Some of the character models are rough, some of the textures are bland and the frame rate drops noticably in places.

It is only right for a reviewer to acknowledge this, but given that the reviewer has said many many times in print and on the web, that graphics are far from the be all and end all of gaming, it's hardly a damning criticism. The art direction of HotD:O is stylish and witty. There is bucketloads of gore and blood. It's a fun game.

If you want to imagine that Overkill has cutting edge graphics, be my guest. Just don't look at Killzone 2, or since you are bound to cry "That's not a Wii game", The Conduit and you will be able to keep fooling yourself.

dh 14 Feb 2009 12:05
4/6
DoctorDee wrote:
Smelly wrote:
""...hardly pushing the boundaries graphically.""

.. yet again a reviewer who knows nothing about what he's talking about... yay!


OK, in response to this cutting criticism from two anonymous posters who can't even quote properly.

I'm sorry that I said something less than positive abotu the games console you sleep with every night.

Don't confuse stylish art direction and a lot of blood with good graphics. The game looks good, but it does so without being technically excellent. Some of the character models are rough, some of the textures are bland and the frame rate drops noticably in places.



Sleep with the console? Oh I see?
Perhaps you shouldn't write responses before checking them for typo's?

Firstly, art direction should be confused with "good graphics" as that is a component of what makes them 'good'. Secondly you said the game "looks good" - so how can it not have "good graphics"?.

The game supports a grain filter and has motion blurring (not mentioned) and does feature good graphics for the Wii. No it's not Killzone 2, but only somebody who was really trying to make a point would try and compare the best looking game on the PS3 with one on the Wii. Very badly written article.
Moop 14 Feb 2009 12:58
5/6
dh wrote:
Firstly, art direction should be confused with "good graphics" as that is a component of what makes them 'good'. Secondly you said the game "looks good" - so how can it not have "good graphics"?.

hah lol. graphics is the techincal realisation an artistic style so it entirely possible for a game to have s**t graphics but still look good. liek viewiful joe. I thought the style was great but the graphcis were roughroughrough. its a bit like building an gothic cathedral out of cinder block ... looks great from afar because the architect did an astounding great job, but doesn't stand up to scrutiny.

The game supports a grain filter and has motion blurring (not mentioned) and does feature good graphics for the Wii. No it's not Killzone 2, but only somebody who was really trying to make a point would try and compare the best looking game on the PS3 with one on the Wii. Very badly written article.

hah lol x2. silent hill on PS1 had film grain. and I'm pretty certain there were some ps1 games that had motion blur. silent hill had great graphics for the hardware at the time, but today it looks s**t. So the guy said the graphics aint good but the "Look" is. what exactly is your beef?
DoctorDee 16 Feb 2009 11:03
6/6
dh wrote:
Perhaps you shouldn't write responses before checking them for typo's?

For typo's what?

Very badly written article.

If you think you can do better. Feel free to submit something.

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