Features// GTA IV Multiplayer Hands-On

08 Apr 2008 18:02

by James Ramsden
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You see, it’s quite nice when you get a chance to do something that makes you feel better than any of your friends. Yes, I’m like that, and yes, I’m a bit of a fanny for it – but how bloody good would you - a fan of games, a lover of the industry and a slave to the series that is Grand Theft Auto - feel if you got invited along to an intimate session of GTA IV multi. So I’ll get straight into salacious estimations of GTA IV.

Visually, it’s brilliant. It’s not the best thing to grace our screens ‘this gen’, it’s not the most polished, but what has been achieved is a beautiful formula of grit, grime, city life and crime engulfed in sun, or fog, or rain, or bullets, or car debris, or anything, something and everything. And I know I’m already sounding slightly pretentious, but I’m trying to portray what I felt when first thrown into Liberty City. Pedestrians and traffic, trash cans and stores, statues and skyscrapers. All of this I probably shouldn’t be worrying about, or paying so much attention to when what I’m meant to be discussing here is the multi-player aspect, but all of this aids in the promise of a fantastic, sandbox-style multi-player heaven.

After giving myself a chance to observe and take in as much as I could, I began to work on the controls. At first I was struggling, particularly with free-aim, which - as some may have already read - is achieved by half holding in (what a horrible way to explain that, but that’s how it was presented to me, and that’s how you shall have it) the left trigger.

The cover system, I fast discovered, is incredibly important. When taking front-on heavy fire early, I realised its effectiveness as I charged the streets, slammed hard on the right bumper and slid almost sideways on my arse against the pavement and up against a trash compartment (you know, the big ‘skippy’ things).

From here I noticed a nearby burnt-out car. With suppressing fire still clanging off the seemingly strong metal of the dustbin protecting me, I pushed the right bumper again whilst looking at the demolished car – my character hopped out from the dustbin and behind the vehicular remnants.

From here I was in a position to take some better shots and it wasn’t long before my comrades had joined me, covering and firing, in what felt like your archetypal gangland shooting - Gang A on the north side of the street, Gang B on the south side - and a whole load of devastation in the middle.

I was trying my best to use the free aim, but was still having difficulties, so I continued with lock-on and didn’t let it detract from the fantastic initial experience, which spawned mad possibilities in my head of future XBL/PSN fun.

If I’ve done a good enough job of explaining in that short description my first Deathmatch and general bash at the multi-player, you can begin to feel what the game-play is like, and what Rockstar have aspired to achieve.
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Comments

Spammer? All posted links are "nofollow", every spam post is edited or nuked.

Humans Rule OK

1/5
vyurinov posted on 8 Apr 2008 18:27
Cool!
2/5
Munial posted on 8 Apr 2008 19:21
nice write up.
I could have done without the link to a guy DYING in a car accident though
more comments below our sponsor's message
3/5
James Ramsden posted on 8 Apr 2008 20:38
Don't worry, chaps. He didn't actually die. :)
4/5
Spinface posted on 9 Apr 2008 16:11
I agree. Nice write up James.

Tim set me to proofing yours and Pocket's pieces. I saw the combined length and feared for my sanity...

But you got me wanting to play instead of running home crying having read a billion thousand words on one game!
5/5
Tim Smith posted on 9 Apr 2008 16:24
Spinface wrote:
Tim set me to proofing yours and Pocket's pieces. I saw the combined length and feared for my sanity...


Just a clarification or two. [1] My decision to retain the link sent by James. [2] I initially edited and in some cases re-jigged both pieces. This means that any and all slicing and dicing; all mistakes of meaning or changes to content, all of these are my fault.

In short, Mark ensured that the final read was clean and tidy with apostrophes and colons nicely placed. I, as ever, am responsible for any inclusions or omissions from two good pieces of original writing.

Cheers

Tim

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