SPOnG: Following on from the videogame, obviously there is the TV series, the trading cards, the movies and the various events and theme parks we’ve already seen in Japan – at what point did you realise that you had a runaway success story, internationally?
Tsunekazu Ishihara: When I look back to when we were first developing the original
Pokémon Red and
Green, looking at the details, the design, there were many things that suggested to me then that this game would be successful. However, I never imagined at that point that this game would be successful outside of Japan.
SPOnG: Why was that?
Tsunekazu Ishihara: Essentially because I only knew my own country, and what the children were like in Japan. Also, Nintendo had no plans at that time to release it outside of Japan, so it was very difficult then to imagine how it would be received outside of Japan.
SPOnG: With every new generation of Pokémon, what inspires the new names, appearances and powers of all the new Pokémon? What’s the process of developing these?
Tsunekazu Ishihara: Coming up with new Pokémon is a very, very difficult task. One of the things, this is first and foremost, is to make the Pokémon attractive. In the sense that it is appealing to the user. But at the same time we have to make sure it is in no way similar to any existing Pokémon, to make sure it is new and exciting. So, in order to achieve this difficult task we go to a number of sources for inspiration, its very energy consuming.
SPOnG: As part of that inspiration, do you have any input from your users who are playing the games?
Tsunekazu Ishihara: No. We never use the opinions of consumers or users or players. The same goes for referring to other games as well. The inspiration tends to come from the natural world around us.
SPOnG: We mentioned the TV series, the movies, the theme parks and so on – what’s the latest news there?
Tsunekazu Ishihara: As far as the movies are concerned, every year there has been a new film. This year we’ve reached the tenth film. This features some of the new Pokémon, coming out in Japan on July 14th. A release is still to be confirmed for the West.
As far as the TV animation is concerned, in Japan they’ve already switched to the new Diamond and Pearl version of the TV series, where the protagonists are exploring this new world, called the Sinnoh region.
SPOnG: And what about the Pokémon theme parks? Any plans to take these outside of Japan?
Tsunekazu Ishihara: Last year, for a three month limited period only, we set up a theme park in Taipei in Taiwan. At present we have no plans for a permanent theme park outside of Japan. I am currently researching what possibilities there are in this field.
SPOnG: Can you say anything more about where this might be? The US? Europe?
Tsunekazu Ishihara: At the moment I cannot comment.
SPOnG: Obviously we’d love one in London!
Tsunekazu Ishihara: [laughs]
SPOnG: Okay, enough about the history, lets talk more about the two new DS games that are out in Europe next month
Pokemon Diamond and
Pokemon Pearl. What are the sales of these games to date in the US and Japan?
Tsunekazu Ishihara: To date, in Japan,
Pokemon Diamond and
Pokemon Pearl combined have sold in excess of five million units. Last month in the US, over a million units were sold in five days. So the expectation to exceed the Japanese sales [in the US] is very high.
And obviously next month the European version will be released and, looking at the market, it’s more dynamic than in the US, so the sales expectations are even higher.
SPOnG: Can you say what your sales expectations are for 2007?
Tsunekazu Ishihara: [laughs] Not in terms of our sales expectations, per se, but I do expect Europe to exceed Japan.
SPOnG: So more than five million in Europe?
Tsunekazu Ishihara: Yes.