Interviews// Phil Harrison: President, Sony Worldwide Studios

When we launched the PlayStation, it had no games developed by ourselves

Posted 1 Mar 2007 09:08 by
Another week, another PS3 controversy – this time concerning the PlayStation 3’s backwards compatibility with the PS2. When it released the PAL specs for the PS3, Sony shocked everyone – and generated another shit-storm – by revealing that unlike in America and Japan, our PS3s will not have an Emotion Engine chip on the motherboard. So they’ll do backwards compatibility with the PS2 using software emulation – just like the Xbox 360.

You could argue that this sounded like a storm in a tea-cup – after all, the average PS3 purchaser surely already owns a PS2 and anyway, how many of us have ever even thought about playing games from an older generation in our shiny new consoles? The PlayStation fan-base, though, took the announcement as another example of Sony’s apparent attempts to alienate it. However, we managed to sneak a short phone interview with SCE’s head of worldwide studios, Phil Harrison, and he revealed hitherto secret information which makes the issue seem somewhat less cynical. Quite why that information wasn’t revealed when Sony released the PAL specs, however, will remain a mystery.

What everyone wants to know, of course, is which PS2 titles will be playable on the PS3 on March 23 – but Sony isn’t telling. It has set up a site detailing precisely those games – at http://faq.eu.playstation.com/bc but, frustratingly, that won’t go live until March 23. Happily, Harrison sheds a certain amount of light on the subject: “On March 23, we expect the list to include over 1,000 individual PlayStation 2 titles”. Which should be enough to be getting on with.

Oddly, the removal of the Emotion Engine chip from the motherboards of PAL PS3s could actually spell good news for those keen on buying PS3s who are put off by the whopping £425 price-tag, and here’s why. Datamonitor analyst Alex Kwiatkowski chipped in to the debate with what initially seemed to be a rather specious argument: “By utilising the latest hardware, Sony is able to rationalise the number of components required. The move is positive, as it will have a positive impact on the PS3’s long-term cost profile. By launching the PS3 in Europe with the new chassis, Sony has at a stroke removed one of the barriers to future price reductions.” Yes, but Sony has manufactured over 100 million Emotion Engine chips, so it can’t possibly cost the company more than a few pence, can it?

Oh yes it can, as Harrison unexpectedly explains: “The Emotion Engine that has previously gone into PlayStation 3s was a custom component, which we have now removed.” So, indeed, the move could lead to an earlier than expected price-drop for the PS3. You can understand why Harrison would be keen to keep a lid on that information – the PS3 still hasn’t launched over here, and the company wants as many people as possible to buy it at £425. But as far as the PS3’s long-term prospects are concerned, that’s actually good news.

Kwiatkowski also highlighted another perceived shift in Sony’s strategy – towards diverting funds from things like hardware manufacturing to in-house development – and Harrison confirms that as an active strategy: “That’s absolutely the strategy. When we launched the PlayStation, it had no games developed by ourselves. When we launched the PS2, it had one game developed internally: Fantavision. Beautiful game though it was, it was no game to sell a platform on. But when the PS3 launches, it will have more exclusive, high-quality games from our own studios than we’ve ever done before.”

When pressed for more information about which PS2 games will be playable on the PS3 at launch, Harrison is cagey but, unsurprisingly, maintains that Sony is concentrating on the big guns: “We can’t give any information about individual titles, but clearly, that would be our policy.”

And with more than 1,000 to choose from, and the list constantly updated via automatic firmware upgrades over the PlayStation Network, the whole issue suddenly seems to be much less of a slap in the face for loyal PlayStation consumers than it did yesterday.

So, let’s give Harrison the last word: “It’s important to put it into context – there will still be thousands of titles for the PlayStation and PlayStation 2 playable on the PS3 at launch. It’s very easy to over-react.”
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Comments

ajmetz 1 Mar 2007 17:20
1/7
I still wonder if there'll be a gap on the motherboard, and you can take an old PS2, yank out the Emotion Engine and solder it into your PS3?
Though I doubt it....

I also wonder - how easy is it for games studios to make sure their new PS2 games are compatible with PS3 from the off? And how easy will it be for third parties to release any patches or firmware to enable their games to play on PS3? Are the publishers taking responsibility? Or is Sony the only one putting time and effort into making sure as many PS2 games work as possible?
And will the cheaper, revised PS3, crop up in America and Japan too eventually?
config 1 Mar 2007 18:48
2/7
I doubt it too, given that Harrison specifically states that the Emotion Engine embedded in v1 PS3s is a custom job (i.e., not the same as the stock PS2 chip)
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DoctorDee 2 Mar 2007 08:34
3/7
ajmetz wrote:
Or is Sony the only one putting time and effort into making sure as many PS2 games work as possible?

Pblishers won't be doing jack. There's no benefit to them. Sony will be improving the quality of the emulation (more exactly like PS2 = more games work) - the benefit to them is not to be despised by people whose favourite game doesn't work, not to be resented by everyone in Europe and not to be mocked by 360 owners who they've waived backwards compatibility in the face of.

[quorte]And will the cheaper, revised PS3, crop up in America and Japan too eventually?

As sure as eggs is eggs.

vault 13 4 Mar 2007 05:26
4/7
DoctorDee wrote:
Pblishers won't be doing jack. There's no benefit to them. Sony will be improving the quality of the emulation (more exactly like PS2 = more games work) - the benefit to them is not to be despised by people whose favourite game doesn't work, not to be resented by everyone in Europe and not to be mocked by 360 owners who they've waived backwards compatibility in the face of.


You kind of make it seem that Publishers are partly at fault. It's all on Sony. If they promise compatibility, then it's up to them to make it work.
DoctorDee 4 Mar 2007 10:02
5/7
vault 13 wrote:
You kind of make it seem that Publishers are partly at fault.

No, I don't.

The previous poster asked "Are the publishers taking responsibility?". I merely pointed out that they will not be doing anything. I made no comments about culpability.

But I stand behind my statement that the reason Publishers are doing nothing is because they can extract no commercial benefit from doing so. Even though they are not at "fault" - if they thought they could make money from fixing the situation, they would do what they could to do so. Simple corporate economics.

ajmetz 10 Mar 2007 15:49
6/7
But PS2 has the largest installed customer base of any of the consoles right now.

Therefore, publishers are still selling PS2 games, and still bringing out new PS2 games.

There may be no commercial benefit for making X-line games backwards compatible, but I believe there is commercial benefit from making current and new PS2 titles compatible.
Although I assume BC will be intiated by Sony themselves.

And hopefully God of War 2 is gonna be on that list.
OptimusP 11 Mar 2007 20:43
7/7
You just answered your own statement by saying the PS2 has such a large install base...why should third parties do anything on making their new PS2-games BC compatable if the PS3 user base isn't even 10% of the PS2's one.

A better question should be, can't you sue companies for dropping out a feature like that all of the sudden while beforehand bragging about having that feature in the first place?
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