Reviews// Gears Of War (Xbox 360)

You come across a Locust manning a machine-gun...

Posted 16 Nov 2006 16:15 by
Companies:
Games: Gears of War
Here it is then – Emergence Day, the arrival of the Xbox 360’s most-hyped, Epic Games’ genre-redefining first-person shooter and, supposedly, instant justification for hordes of people to go out and buy Xbox 360s. But does it live up to the rhapsodising?

It does, pretty much, although it is perhaps not as perfect as some will have you believe. The important thing is that, as a gameplay experience, it feels fresh, new and forward-looking. It’s sure to be much imitated – OK, ripped off mercilessly - in the years to come. And it looks magnificent, although not everybody will be entirely enamoured of the comic book-influenced art direction.

We’d be surprised if you didn’t already know about Gears of War’s basic ingredients – for a start, it’s not really a first-person shooter. When you’re in open ground, it’s a third-person game, and you will have to get used to third-person shooting when the Locust Horde gets up close and personal. But when you’re behind cover (requiring you to move the direction stick and hold down [A]) you can pop up to fire at the enemy by holding down the left trigger.

This fairly radical control system works like a dream, and encourages you to anticipate when the Locust will emerge from their cover, at which point you can loose off bursts of fire; continuous fire, unless you’re extraordinarily accurate, will merely result in a quick death.

The storyline, too, ought to be familiar – the Locust Horde have emerged from the centre of the game’s world, wreaking havoc. You play the deadpan, macho Marcus Fenix. Released from prison at the start of the game, you become a member of a four-man squad of soldiers looking for the Resonator, which will map the Locust’s system of underground tunnels, enabling their ultimate destruction.

General Feel
Although Gears of War is pretty much a single-path game, it thankfully disdains the over-familiar practice of corridor-shooting, forcing you to take a much more strategic approach. There’s the basic need to stay behind cover – moving from cover to cover is impressively handled via the direction stick movement and [A] button as previously mentioned. However, you can also rush through open ground (accompanied by a natty low-angle camera view) by keeping [A] depressed. But the first time you come across a Locust manning a machine-gun, you discover the importance of flanking moves.

Proficiency with grenades is important too, as the Locust sometimes pop out of Emergence Holes, and will continue to do so until you close them with grenades.

Luckily the grenade-aiming system – holding down the left trigger and moving the left stick to adjust the ghost trajectory that appears – is exemplary. That said, you do have to stand while aiming grenades, so you risk taking one bullet too many. The game is heavily checkpointed, which helps you learn the necessary techniques.

Gears of War consistently adds new tactical elements as you progress. There are fixed-gun sequences (in which unlimited ammo with a lot of stopping power is balanced by the lack of a targeting reticle).

Before long you begin encountering bosses - like the (amusingly, allegedly female) Berserkers - which simply can’t be taken down with normal weapons, but must be dispatched with the Hammer of Dawn.
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Companies:
Games: Gears of War

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Comments

dr_faulk 16 Nov 2006 16:57
1/10
I did two hours of it an the XBox Live centre today. I might be more on the B+ side of things. I wouldn't say that the controls work like a dream. The context-sensitive use of the A-button was clever and well implemented, but sometimes gave you lack of precise control.
Also, WTF about not being able to assist/heal your buddies when you are in cover mode? Ridiculous.
king skins 16 Nov 2006 16:58
2/10
Good Review. Everyone seams to say it's great but...

Well I should get my copy today hopefully and then I'll steal my house mates 360 and will the trying this out! :) Can't wait, roll on 5.30pm!!
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dr_faulk 16 Nov 2006 17:10
3/10
I see you've been playing FEAR. I'd say it's as good as fear. Better graphics, worse AI.
SCiARA 16 Nov 2006 17:12
4/10
Mine was shipped yesterday so will get tomorrow, call of duty 3 came today and F.E.A.R. is due tomorrow too.

I won’t be sleeping from now till Sunday night...
king skins 16 Nov 2006 17:22
5/10
Cool, I was really enjoying FEAR before my 360 died. Also, shooting Lupos and Kid_77 should be fun!
ozfunghi 17 Nov 2006 11:53
6/10
I'm confused. Since when is 3rd person = 1st person?
SCiARA 18 Nov 2006 12:58
7/10
gotta say after just 3 hours of play i'm pissing my gangrene pants to get back on it...
Jay 19 Nov 2006 20:09
8/10
Like a lot of other GoW reviews, this one fails to mention one of the game's best (and soon to be massively imitated) features - the fact that you can play through the single-player campaign co-op with a mate on Xbox Live. It is, for want of a less lazy description, f**king brilliant! Forget the jaw-dropping visuals - this is next-gen gaming.
fluffstardx 20 Nov 2006 17:24
9/10
Finished it with a mate on co-op over the weekend - 7 hours on Friday, and another 4 on Saturday.

My friend, not really big on this kind of game and certainly not drawn in by hype, will not shut up about the game. He thinks it's possibly the best shooter ever, which I think may be pushing it a little but still holds true enough.

My only issue is plot, or lack of explanation of it at least. Why was Fenix imprisoned? That whole house thing? Why no Brumak fight? But still, we didn't notice all this til we finished it, because we were hypnotised and mesmerised. Heck, Friday's game session ended at 4:30am!
LUPOS 20 Nov 2006 18:02
10/10
fluffstardx wrote:
My only issue is plot, or lack of explanation of it at least. Why was Fenix imprisoned? That whole house thing? Why no Brumak fight?


Planed as a series. They already said they are in planning for the sequel. The end is intetionaly loose and its published by MS. Lookign at halo it woudl be foolish to think they woudl have a property like this and not intend to make 20 of em. BEst of all i doubt itll be more than 2 years before we get a sequel. so halo3 next year, then when that finaly starts to thin out online, gears 2. By then well already be looking at the next next-gen. I don't even know why we bother writing news, it's all practically laid out already ;)
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