Reviews// American Chopper

Lame chops

Posted 10 Jan 2005 18:23 by
So really, the problem is more about what’s not contained within American Chopper than what is. Perhaps this game would have benefited from a full-price selling point and a few more months in development, because with a bit more creative design, what’s here could be turned into something distinctly more entertaining. The developers seem to have put plenty of work in, in terms of general appearance and the overall setting, so the fact that it hasn’t come together at all well barely seems fair. When we first started playing the game, we had nothing but high hopes: the GTA exploration element seemed enticing and the interlinking TV show/bike-building cut scenes seemed sufficiently novel. But the game fizzles out so quickly that you can’t but help feel cheated.

American Chopper is hardly the biggest franchise in the UK so this may well never see a PAL release and, for a change, we’re quite happy about that. Although American Chopper will be selling to fans of the TV series in the US, those unfamiliar with the show over here might not realise that this is actually a shameless cash-in and so fall victim to the ‘big shiny bike’ factor that makes this look like a half-decent investment. Really, it’s not. It could just about be described as fun up until about the hour-and-a-half mark, but if you actually intend to play through until the end you will quickly find it a chore. Sure, this is an approximate mix of Burnout 3 and GTA with massive one-off choppers, but somewhere along the line all the fun fell off and crumpled into a ditch. There aren’t any variants on the main mission mode, bar the ability to replay unlocked missions, and in all likelihood you won’t even bother to chug through the main story mode anyway.

Hopefully there’s still scope left in the Discovery-Activison licensing agreement, because we do think that the idea of TV documentary games is an interesting one. However, perhaps the concept needs to be treated with a little more dignity before it bears fruit. It would take a fairly imaginative team of designers to make a game truly reminiscent of a documentary; and in this instance, the name has been used simply as a marketing tool to squeeze a few extra bucks from a tired racing game. Shame.

SPOnG Rating: D

This is an interesting game in theory, but in practise, it’s excruciatingly dull. Racing games are built to excite and this doesn’t. The customisation options are supposed to be the selling point and yet they are entirely hollow and thusly pointless. It might seem passable to the most casual of gamers, but while it remains an import-only title, it’s out of reach anyway. For discerning SPOnG readers, rest assured: you can’t have it, but it’s not cool, so be glad.
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Comments

Coxy 11 Jan 2005 15:46
1/17
it seems a shame that customisation won't play a major part in the game considering thats what american chopper is mainly about.

I hope it does get realeased in the uk as the programme is just amazing.
config 11 Jan 2005 16:02
2/17
Indeed, it is a good show, and missing out customisation is like missing out mutants from an XMen game.

However, it's nowhere near as enjoyable as Mythbusters. I doubt we'll be seeing a Mythbusters game anytime soon.
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LUPOS 11 Jan 2005 18:51
3/17
and Burnout 'points for nearly crashing'


HELLO!?!?!? crazy taxi points?!!?!

credit where credit is due! I know how much spong usually loves sega so im ashamed someone wrote such a sentence.... *tsk*tsk*tsk*
Mecha Ghandi 11 Jan 2005 19:40
4/17
LUPOS wrote:


HELLO!?!?!? crazy taxi points?!!?!

credit where credit is due! I know how much spong usually loves sega so im ashamed someone wrote such a sentence.... *tsk*tsk*tsk*


*hangs head in shame*

You are totally correct sir. They are indeed more like Crazy Taxi points, not just because that came first, but also because the near miss points don't contribute to a Burnout meter.

As penance, I shall fix the inlay card from my copy of Crazy Taxi onto my forehead using a large, rapid-fire staple gun.
DoctorDee 12 Jan 2005 10:31
5/17
Does this mean there will be/is an American Hot Rod game?

Plus, any Akira/Chopper fans out there?

A Japanese company is meant to be making a working commercial model of Kaneda's Power Bike from the movie... So Sod American Metal, I want a JChop



kid_77 12 Jan 2005 11:33
6/17
I see your JChop, and raise you a mono-wheel.

DoctorDee 12 Jan 2005 11:42
7/17
kid_77 wrote:
I see your JChop, and raise you a mono-wheel.


I'll see your strangely penny-farthing-like English country eccentric gentleman mono wheel, and loop us right back to V8 American Iron.



Turns out that dude is a specialist in the things.
Arse McAdams 12 Jan 2005 11:56
8/17
Tractor Wheel!!!

kid_77 12 Jan 2005 12:03
9/17
I squish your girly effort ;-)

LUPOS 12 Jan 2005 14:24
10/17
BAH! screw you diesel foolishness.... what the thread needs is some good old fashioned baby power!!!




... and lopus takes home these week grand prize for americas funniest home videos... the baby always wins... Bob Saget(spelling?) knows funny!
___________
kid_77 9 Feb 2005 13:22
11/17
Arf. I know this thread was long dead, but I stumbled across this whilst booking Run To The Sun in Newquay again. Last year this dude stole the show in his 2-stroke powered wheelchair. VRRROOOOOOOM look at him go!

config 9 Feb 2005 13:25
12/17
There no such thing as a dead thread* - that's the wonder online discussion with new users revisiting old topics!

*Um, until someone mentions the Nazis...

kid_77 9 Feb 2005 13:58
13/17
config wrote:
There no such thing as a dead thread* - that's the wonder online discussion with new users revisiting old topics!

*Um, until someone mentions the Nazis...



Who are you calling NEW?? ;-)

Well, I suppose in relation to 1999... ...
LUPOS 9 Feb 2005 14:03
14/17
kid_77 wrote:

Who are you calling NEW?? ;-)

Well, I suppose in relation to 1999... ...


Posted by kid_77
Registered 29 Nov 2004


Newer than me!! WOOOOOO!!!!!!! im practically a founding member... i shoudl be getting pay checks!!!

oh wait... is this thread dead?... seeing as config mention nazis........ *Cricket noises*.......


*pees on the thread and runs away*
(i must have very good aim if i can pee on a thread, either that or it comes out like a fire hose)
config 9 Feb 2005 14:55
15/17
kid_77 (Registered 29 Nov 2004) wrote:
Who are you calling NEW?? ;-)

Well, I know you're not new, but you might have been new to the thread, or if you were a new user, or... oh whatever.

LUPOS wrote:
oh wait... is this thread dead?... seeing as config mention nazis........ *Cricket noises*.......

That's the beauty of Godwin's Law; you typically can't bring it up in conversation without invoking it :)
Ditto 10 Feb 2005 09:21
16/17
When are we having Scrapheap Challenge: The Game?
config 10 Feb 2005 10:10
17/17
Adam M wrote:
When are we having Scrapheap Challenge: The Game?


I was thinking more along the lines of these games based on great Discovery programmes;

"Super Structures: The Mechano Years"
Build big s**t and see if it can withstand earthquakes, hurricanes, tsunami or meteorite strikes

"Flaming Barbeques: Build a Better Barby"
Like Burger time, but your overzealous foreman passes you an seemingly endless stream of building materials which you have to put together from a really vague sketch he drew over a pint down the pub

"Extreme Machines: Collision Course"
Like Demolition Derby, but with Hummers, tanks, nuclear (it's pronounced; nucular) subs and aircraft carriers, etc.

"Mythbusters: Lethal Pranks from Household Items"
Like a mini A-team game, where you get to dimantle s**t and then make life treatening toys from the parts. High pressure air, explosives and firearms feature heavily.

"Time Team: Dig up yo yard"
A really boring game where it rains, mostly, and involves a lot of mud. The high point is trying to decide if the broken crockery is an old builder's mug, or an ancient Roman relic.

See! I missed my vocation as a game designer... or the guy comes up with titles for straight-to-TV movies

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