Lionhead's Project Natal Video... Fakery?

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Topic started: Thu, 4 Jun 2009 10:35
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Anonymous
Sat, 6 Jun 2009 23:54
@Karadajian
What? How was the KZ2 demo fake?
Martin
Anonymous
Sun, 7 Jun 2009 00:29
Does anyone think that can play FORZA or Alan Wake with Project Natal??... I think that gamers need feedback from controllers in any games... maybe for casual games (like wii) this could be very nice... but not for real games...
Martin
Anonymous
Sun, 7 Jun 2009 00:30
Does anyone think that can play FORZA or Alan Wake with Project Natal??... I think that gamers need feedback from controllers in any games... maybe for casual games (like wii) this could be very nice... but not for real games...
Martin
Anonymous
Sun, 7 Jun 2009 00:30
Does anyone think that can play FORZA or Alan Wake with Project Natal??... I think that gamers need feedback from controllers in any games... maybe for casual games (like wii) this could be very nice... but not for real games...
Martin
Anonymous
Sun, 7 Jun 2009 00:40
Does anyone think that can play FORZA or Alan Wake with Project Natal??... I think that gamers need feedback from controllers in any games... maybe for casual games (like wii) this could be very nice... but not for real games...
Jed
Anonymous
Sun, 7 Jun 2009 01:07
Well, of course parts of this video are fake, like others have said they want to show good stuff, they aren't going to show off a peice of crap. I just think they could have made it more believable.

It would have helped if she would show us a picture of what she drew, or let us watch her draw it.

It's obvious that the water started moving before she even reached for the first fish, at about 3:38.

I think that what everybody should understand is that this video is about what they want to do with the product. We know that it wont be released for at least another year and that they are trying to show potential.

The thing that has me the most skeptical about NATAL was when Kudo tried it out during the press confrence. His avatar was completely buggy and assuming some crazy contorted positions. But it was just a demo, not the final product. Microsoft will definitely fix those problems brfore Natal is released. The only question is how long it will take them to perfect it.
Sun, 7 Jun 2009 03:24
wow the first thing is at 2:36 it was probebly a lag wen she sorta moves her hands toward the cam the cam senced it as her hand moving into the water and the picture thing is simple the color of the fish is ORANGE
Q AMMO
Anonymous
Sun, 7 Jun 2009 09:02
thats right delete my posts you loser i win you lose ms wins you lose.

have a look at the latest im sure loads of credible superstars want to tarnish there names by saying natal is fake,
and you can see them on it playing it aint fake and you made a complete idiot out of yourself.

atleast you got 10mins of fame haha fanboy sony fanboy noob.
gorgec
Anonymous
Sun, 7 Jun 2009 20:12
this is more like the real thing... ***n00b weblink removed*** there's some lag though but believable. Mgestyk released it in Nov. 2008 and demoed it live to anyone visiting their booth at CES 2009... looks like they beet MS to the punch + MS natal promo vid has a disclaimer too "Product Vision"
goretek
Anonymous
Sun, 7 Jun 2009 20:19
this looks more like the real thing ***n00b weblink removed*** ... Mgestyk released it in Nov. 2008 and demoed it to any one coming by their booth at CES 2009, I know cause I was there and used it live. It looks like they beat MS to the punch plus to top it off the MS promo video has a disclaimer "Product Vision"... i.e. we're not claiming Natal to be as real as we make it out to be. Got to wonder why MS did not show it working with their existing games like Halo?
tonyp
Joined 7 Jun 2009
1 comments
Sun, 7 Jun 2009 20:24
This looks more like the real thing ***n00b weblink removed*** ... Mgestyk released it in Nov. 2008 and demoed it to any one coming by their booth at CES 2009, I know cause I was there and used it live. It looks like they beat MS to the punch plus to top it off the MS promo video has a disclaimer "Product Vision"... i.e. we're not claiming Natal to be as real as we make it out to be. Got to wonder why MS did not show it working with their existing games like Halo?
PreciousRoi
Joined 3 Apr 2005
1483 comments
Sun, 7 Jun 2009 22:42
Nice triple post there...I mean kudos for registering as a user, unlike most of the douchebags weighing in on this, but c'mon, at least use something you haven't already posted twice anon...

My take...as far as I can see, machts nicht...either MS will make something out of this or they won't. If they do, then whether this is faked or not will be forgotten, if they don't it'll be a footnote.

Of course, even if this is a major success, in the near term it will be of severely limited utility, controllers are not going the way of the cartridge any time soon, and many gametypes do not lend themselves to this type of control.

All the naysayers and Nintendo fanboys need to step back and give MS all the rope they need to either hang themselves...or do something cool with a bunch of rope...err...macrame? The Wii has had time, and its proven out to be a very mixed bag. On the one hand, its a commercial success, and has some highly entertaining games many people can't get enough of...on the other hand, aside from Nintendo themselves, few have been able to capitalize on it, and many people get bored with Wii Sports and quit playing theirs.

I also don't necessarily see Project Natal as a slavish copy of or attempt to emulate either Nintendo's WiiMote or Sony's EyeToy, though the relationship to the latter is clearer. Natal is a rather obvious, to me at least, evolutionary path which was nearly inevitably going to be explored by someone. Perhaps Sony jumped the gun a bit and their lack of real success with the EyeToy discouraged them from making further or greater efforts to expand and refine it, but they haven't pursued it very aggressively and I certainly don't see anything wrong with MS picking the concept up, dusting it off and trying to make something out of it. I mean look at the use of Motion Capture technology in games...whats more natural than to invert that (using it as an input, rather than producing output) while eliminating the need for the black suits with the ping pong balls on them...

In any event, its not as though MS' console's entire future rests on the shoulders of this gimmick, so even if the idea fails to bear viable fruit, or people get tired of it once the novelty wears off, it'll be OK.
Michael
Anonymous
Mon, 8 Jun 2009 20:28
I'm not sure that this is faked so much as misleading. The "This is not acted statement" in the video is presumably just about her reaching down to catch the goggles. The actual interaction with Milo has to have been scripted, it is physically impossible that they could have made software that could respond to anything you say. The fact that he says that everyone reaches down for the goggles means that the demo must be linear in progression. When you consider that the dialogue must be scripted the demo becomes alot less amazing. It is basically a video that will just wait for you to speak for it to advance with things that the EyeToy has already done (interaction with the water) and apparently the ability to scan and recognise images. This last bit wasn't even really shown properly, we didn't see the picture in real life or in the game. I can't see how it could possibly have been scanned in such a short time either. In any case if it was scanned I don't see how that is such a big deal, anyone who has watched the trailers for sonys eyepet will have seen that you can apparently draw an object, hold it up to the camera and the game will convert it into a 3D toy for your eyepet ***n00b weblink removed*** (skip to 1:23). All in all I was fairly dissapointed by what originally looked to be an increadible piece of software.
albino
Anonymous
Tue, 9 Jun 2009 03:36
@OptimusP you just made a whole lot of assumptions and assumptions make an ass out of you...Or something like that. First off you dont know how accurate the natal can track motion. Where you at E3? An even better question is, are you part of the dev team? If so then maybe I could believe you. The natal was a tech demo. Not a representation of what the final tech can do. So there is no way you can know how well the natal tracks motion, and since you act like you know that makes you an idiot.

Then you move on to make more assumptions. Saying that natal and the ps3 wand cant understand force only movement. Again I would ask you what you are basing this off of. Is it the eye toy? I am positive when this was in development the first thing sony and microsoft did was compare it to the eye toy. I make that assumption because that has been the only major console motion "tracking" device on the market to make a comparison to (when talking about cameras tracking without the use of a controller). Now I am no genius but I do know that even a motion tracking can account for speed. How fast is a motion being tracked? And considering the natal and ps3 wand will most likely understand how fast a motion is why couldnt this be translated into force? The answer is that it can and thus I conclude that you are talking out of your ass and you have no idea what you are preaching and nit picking about.
OptimusP
Joined 13 Apr 2005
1174 comments
Tue, 9 Jun 2009 08:11
albino wrote:

Then you move on to make more assumptions. Saying that natal and the ps3 wand cant understand force only movement. Again I would ask you what you are basing this off of. Is it the eye toy? I am positive when this was in development the first thing sony and microsoft did was compare it to the eye toy. I make that assumption because that has been the only major console motion "tracking" device on the market to make a comparison to (when talking about cameras tracking without the use of a controller). Now I am no genius but I do know that even a motion tracking can account for speed. How fast is a motion being tracked? And considering the natal and ps3 wand will most likely understand how fast a motion is why couldnt this be translated into force? The answer is that it can and thus I conclude that you are talking out of your ass and you have no idea what you are preaching and nit picking about.

You're one of those payed MS plants aren't you? I used bloody physics to explain it...very basic physics. You can't argue against very basic physics. Camera's, in any way or form, can not detect forces working on objects. You need pressure sensors, gyro-sensors and other tech to do that. You can calculate it backwards, but there are so many variables (since you don't play in a vacuum area) at work camera's again can not detect it for the life of them, that will not work as well.

Really, if you can't grasp basic physics, there's an even bigger idiot running around on the world then me.

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