Capcom: Less Wii After Darkside Chronicles Sells Only 16k

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Topic started: Tue, 5 Jan 2010 12:26
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Wed, 6 Jan 2010 01:53
Didn't that 140,000 number seem low to you? Perhaps that's because Darkside Chronicles only sold 16,000 IN FRANCE. Worldwide it has sold over 200,000 units.
SOURCE:
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Way to ruin your integrity by pouncing on an anti wii story without checking your facts.

You proably should have did a story on Antoine stating that Capcom is giving up on handhelds. To me that's a much bigger story then Darkside chronicles sales numbers in france.
Wed, 6 Jan 2010 05:52
Thank God capcom realizing their mistake.

I have not forgiven Capcom ever since they pissed all over monster hunter fans r. kelly style by getting both cheap and lazy and betraying sony.

Releasing MH 3 on the wii was such a terrible move.

Millions of loyal Monster hunter fans were waiting for MH 3 on PS3!

I have MH3 on wii import and its O-K at best.

Capcom, get off you arse and make MH 4 for PS3/360!
Dreadknux
Joined 14 Jul 2004
700 comments
Wed, 6 Jan 2010 08:43
Lol! You fail at journalism!!! wrote:
Didn't that 140,000 number seem low to you? Perhaps that's because Darkside Chronicles only sold 16,000 IN FRANCE. Worldwide it has sold over 200,000 units.
SOURCE:
http://www.vgchartz.com/games/game.php?id=32591®ion=All

Way to ruin your integrity by pouncing on an anti wii story without checking your facts.

You proably should have did a story on Antoine stating that Capcom is giving up on handhelds. To me that's a much bigger story then Darkside chronicles sales numbers in france.

The story focused on France. We explained from the start that it was a French interview with a French Director General. I can't see how anyone reading the article would be led to believe that we implied the sales mentioned was anything other than French.

You mention Okami without mentioning it sold better than the PlayStation 2 version?

You mention Monster Hunter 3 just about its development and not that it sold great in Japan, being the highest selling home console third party game of the generation across all platforms up until Final Fantasy XIII's release? It didn't sell as good as the portable versions, but on the other hand it provides additional income through the online fees, and did many times better than the PlayStation 2 titles.

Monster Hunter Tri and Okami were in fact examples of Capcom's support, not of its supposed 'failings'. Okami's selling more than the PS2 version is pretty much irrelevant, because the point is it still sold much less than Capcom were expecting, which was the point.

Simply put, the article's intention was to collate a history of Capcom's approach to Wii development, not to inject opinion and somehow 'prove Capcom wrong'. That's not our job. Our job is to be impartial and unbiased.

Darkside Chronicles doesn't sell because Umbrella Chronicles was supposed to be a test game. The test was succesful and instead of leading to proper CAPCOM support we got another outsouced lightgun game. Of course it doesn't sell, despite being pretty.

Hantzopoulos doesn't know what he's talking about. MadWorld and The Conduit wouldn't have sold better anywhere (does Rogue Warrior sell on 360? Did GodHand sell on PlayStation 2?), while Overkill sold great for what it is, especially if as himself said the sales are 30% higher than reported. These games are cheap as f**k sub par efforts, why would anyone expect them to sell as much as the highly polished and well marketed titles like something Nintendo puts out, or even some of the same companies put out on other systems?

You gotta spend money to make money, so if you make poor outsourced efforts or put your interns on the job expect sales that reflect that.

Hell, Hantzopoulos said the litmus test was Dead Space Extraction. Lol? The genre was dead pre-Wii folks. The genre is STILL dead on the 360 and PS3. That Wii managed to revive the genre, even for a short time, is a testament to its great selling power. Companies tried to milk it too much, and that is their own fault. The lightgun bubble has burst, so stop making them. That doesn't mean anything negative about the Wii, only about the way companies like that handle development. Why is a genre that's DEAD on other systems the Wii's litmus test?

Again, you can reason and argue what was said in the article any way you want. Debate is good. But it's not worth arguing those points with us, because it wasn't us that said those things. Yes, Hantzopoulos may have been incorrect in saying the litmus test was Dead Space Extraction. Maybe the Director General of Capcom should look at worldwide sales and get a clue. But surely your target should be those people and not us? Are they not the ones actually saying it?

We simply report what people say. Don't shoot the messenger.

And lol @ using google translate and trying to pull facts from it. You're a joke.

If you feel we have anything wrong, please feel free to translate it and correct us, and we will make the necessary changes.

Thanks!
John L
Anonymous
Wed, 6 Jan 2010 08:59
MadWorld was very very boring.

House of the Dead was a joke.

The Umbrella Chronicles was fun for a couple hours... but who beat it and actually felt like giving Darkside Chronicles a chance?


Capcom can go.
alex c
Anonymous
Wed, 6 Jan 2010 11:39
its dead and soy already won in many peoples eyes. the majority of peoples eyes, the onyl people now, without a playstation, are just waiting till there xbox gold card runs out, then they will 'jump in' to the free PSN, and not bother paying anoter 40 dolars.

im wondering how many used and broken xboxs are ling around in gamestops back rooms.
Jeff
Anonymous
Wed, 6 Jan 2010 12:22
Hello? There isn't any person out there that like games on rails. There are 16,000 people that didn't know the game was on rails when they purchased it. Quit being lazy and make something worthwhile.
Joji
Joined 12 Mar 2004
3960 comments
Wed, 6 Jan 2010 13:03
I agree that Capcom, should have used the RE4 engine and made another 3rd person action game, in that mould for Wii, especially since RE4 went down well on Wii. I wanted EA to do the same with Dead Space too, and let Wii owners get a good enough product, than a quick arcade style rails shooter, but sure, they made their beds and should lay in them. No arguement there. I still think at the end of the day, they will still say they tried and failed. Some might think it even an excuse to bail on Wii development

I've seen and heard a lot about Silent Hill Shattered Memories, and its sounds cool, and if I had I Wii, I'd certainly invest in it (will be hunting a PSP copy instead). Like I said in my last post, those that put in the effort can reap the rewards on Wii, but its still an uphill battle many aren't prepared to take seriously, that's the choice of some, not all. I expect this is why SH:SM is also on PSP and PS2, to ease the costs, had Konami otherwise opted for Climax to make it exclusive for Wii. This is a smart move IMO, so if the Wii sales are still low, the other ports can pick up the slack. I really hope it does well for Konami and Climax, who both need a good hit.

Okay, I missed the 'sales in France' bit, so I feel no shame or fear, in falling on my sword there. Such sales of this title, still reflect as failure in the eyes of the developer, though. Agree, disagree, that's up to you.

The downward slide of Wii is not far off though, because by and large, Nintendo can't be supported by casual alone who buy fewer games, and they know this, as much as they might deny it. While they might be praising sales, they'll never admit when things are actually going wrong, such is the corporate business mentality. And if it does a PS2 style long tail, I care not, as it will do so with less developers courting it.

Come what may.
Jon
Anonymous
Wed, 6 Jan 2010 15:16
Wii has no achievments or trophies. I know it sounds rediculous, but to hardcore gamers, it essentially signals "why would I spend time playing a game I don't even get credit for."

Call me insane, but it's on more than a few minds.
Charles
Anonymous
Wed, 6 Jan 2010 16:18
Did the "opportunity for 'hardcore' games" ever exist on Wii? I don't think so


Um, Metroid Prime 3? People will buy hardcore games, it's just Nintendo is the only publisher who will fully commit to promoting them. They also don't cut corners with an "it's only the Wii" attitude. I make my case here.
Bandit King
Anonymous
Wed, 6 Jan 2010 17:17
Nintendo made it this way, they got too swept up in their own hype machine and are now left with a console that once again only they will support. The problem this time is that the games they support their console with are not good enough, Nintendo fans need more then Mario and Zelda and I dont think Wii Fit and Wii Music are quite what they were expecting. As for Capcom good for them I would hate to see any of the big publishers dig a hole in their budgets while trying to capitalize on the Wii's lage but very fickle user base. The big money is in the established 360 and the ever increasing PS3, which I feel is where the most new games sales and growth will come from.
Liam
Anonymous
Wed, 6 Jan 2010 18:43
Give us something that isn't a 4-5 hour long on-rails shooter and we'd buy it.
Wed, 6 Jan 2010 20:34
Let me just say that while the comments above stating that sales for RE:DC were indeed disappointing,they in no way shape or form mean a damn thing in regards to the hardcore audience on the Wii. Hey Capcom marketing genuises, do you know why this game hasn't sold s*it on the Wii, because the core audience you are referencing aren't like the dumb casuals who u believe is the wii's only audience. We were fed a bunch of crap that RE:UC was a test to see if we could handle a REAL RE game, but I guess nearly 2 million sold isn't enough is it. The truth is that Wii core gamers aren't as desperate as you may think and buy whatever crap you feed us, ahem...on-rails shooters. We were screwed out of RE5 and there was no way in hell that we were going to be satisfied with another RE:UC rehash. I played RE:DC and yes the graphics engine looked superb and next to dead space it was the best rail shooter I have ever played. But guess what Capcom, Wii owners don't like to be told what we like, and just because you think we like something...rail shooters, doesn't mean that we do. The problem here is that Wii gamers wanted a real RE game, not some piece of crap, cheap rail shooter that you thought you could make a quick profit on. Do you know why Nintendo does so well on it's own systems, it's because the actually LISTEN to what their fans want. Oh and by the way the sales of Madworld and House of the Dead do not count because those are niche games that would not have sold much better on the HD counterparts, RE on the other hand is a guaranteed brand that is almost always a sales success. RANT OVER!!!
Joji
Joined 12 Mar 2004
3960 comments
Wed, 6 Jan 2010 23:13
To expect Capcom, to have created RE5 on Wii, would have been asking a lot, because game dev tech moves on a lot in in a few years, let alone talented staff. Because Wii is so cut down in its spec and has no hard drive, all the things that RE5 take advantage of would have been a struggle to do, no matter how much they were wanted.

The shift in game dev tech and techniques, IMO, is why many do not want to work on 9 year old Wii tech. Can't really blame them, to be honest. I've played some awesome games on my 360, that wouldn't have been possible on Wii. I like many other gamers etc, wish Nintendo could produce a system like 360 or PS3, and I still hope that next time they will.

Do you know why Nintendo does so well on it's own systems, it's because the actually LISTEN to what their fans want. Oh and by the way the sales of Madworld and House of the Dead do not count because those are niche games that would not have sold much better on the HD counterparts, RE on the other hand is a guaranteed brand that is almost always a sales success. RANT OVER!!!


No, Nintendo does well, because their games are well designed and a lot of damn fun. On a system with their name on it, its hard to beat their brand, content and marketing of their games. Its their well moulded ads that sold Wii and DS to the non gaming masses. Other devs will try, but overall can only afford to do so much, and indeed not all will try hard enough.

If Nintendo had listened to their fans, the Wii, as the horribly spec mess it is, wouldn't exist (note, nothing wrong with the controls, mind, when used properly). 512mb indeed, that's not even funny these days.

If Nintendo had listened, Wii would have had a hard drive from early on, like gamers and devs alike wanted, to allow demo and such better content. Now, while some claim demos don't help sell games, IMO, that is complete crap. Nintendo have never had demo discs or online demos across the board (though strangely tried on DSi), on any of their home consoles, and as a result, is it any wonder its Nintendo games that sell most, since they don't need the demos, but other 2nd/3rd parties clearly do, yet still don't have them. Again, with such options not there to support their efforts, is it any wonder they don't stick around on Wii? Not really. As for the 32gb SD card option, unfortunately it came far too late, again with no ad push, are we really surprised? Notice no one speaks of it anymore.

All this fell on deaf ears, so the love I once had for Nintendo is buried, by them, not me. Only their waking and smelling the roses will change that.



Derp
Anonymous
Thu, 7 Jan 2010 01:50
Joji, you don't know what you're talking about, and you're aware of that much as you only respond to one or two posts and one or two lines they said with your illogical nonsense. You have nothing to say against most of the facts people pointed out in this thread, like how many games that are claimed Wii bombs have very similar situations on PlayStation 2, or how games that flopped on PS2 performed better on Wii, or how the genres they make on Wii are 100% on the other platforms because they know most people don't want them yet it's all they offer Wii then whine they don't sell like it was so unexpected. What's unexpected is that people fell for their test game crap and bought the first, not that the 2nd is a bomb.

And the guy you replied to didn't mean he wanted a RE5 port, ports obviously don't work so well for Wii, but over 1 million sales for a port every fan had played already and more sales for a spin off should still warrant a mainline game for Wii which would perform a lot better for sure as spin offs are, well, spin offs. See the Outbreak sales on PS2 for example, the first sold good the second flopped, just like the Chronicles games. That didn't suddenly mean PS2 was bad for mature games or whatever you and CAPCOM's frenchie want to sprout. People don't want more than 1 RE spin off. Something like Code Veronica 2 if not RE5/6 type game should and could be done on Wii.

It wouldn't sell 5 million perhaps (though that is up to CAPCOM's effective marketing again) but it also has lower dev costs which would make up for that and provide a lot of profit from a Wii game. This gen dev costs increased way too much and companies are leaking money left and right even with successes on HD platforms, while their bombs hurt them badly and we've had many studios close down from that. On Wii the costs are more or less the same as last gen for a game that has just the same value and quality but with Wii graphics instead of the extra detail the more powerful systems allow. With an upgraded RE4 engine that has better lighting and some higher res textures since the Wii is more powerful with more ram it would look and play sweet while keeping costs down.

Instead of doing that they take the low costs one step further and put out outsourced crap from small companies or their in house 3rd and 4th rate teams, and then wonder why people don't respond to that consistently. Gotta spend money to make money, you already need to spend much less on Wii so don't try to exploit it further because it eventually backfires as it did with DSC. MHTri is a good effort and the Japanese audience responded excellently, making it the highest selling home console monster hunter game and the highest selling third party home console game across ALL home console platforms up until FFXIII's release, plus the monthly fees they pay there on top and the eventual G release with extra expansion content that will sell similarly. More games of that caliber would have the same response, and if they were franchises that appeal worldwidely instead of just Japan like RE then they would sell great everywhere.

But hey if CAPCOM doesn't like more money whatever, keep it up with the crappy low budget outsourced projects then. The Wii may not have many AAA titles outside Nintendo but it makes up for it with the good niche titles offered from smaller companies like Muramasa, No More Heroes and Little King's Story. I have my PC for the AAA multiplatform titles anyway which are usually far superior to the HD console versions, yet they keep getting more and more stale so I play them less and less and even end up playing indie games more than them on PC and such games as I mentioned on Wii. Feel free to not do that but it aint anyone's loss but yourself's pal, so don't go around thinking you did such a great thing to come here and claim how you don't play Wii anymore and how you hate Nintendo for abandoning your self centered ass. They didn't abandon anybody and I'm no fanboy as it's my first Nintendo console since the SNES because it's the one worth owning over others for once thanks to being so different with such a diverse library and if you don't see it then it's your lacking taste to blame, not any company downfall.
Joji
Joined 12 Mar 2004
3960 comments
Thu, 7 Jan 2010 04:16
Well, you are entitled to your opinion. I made mine, agree or disagree with it. This is what a forum is for.

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