Are 'Moral Choices' in games...

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Topic started: Fri, 7 Sep 2007 13:01
Joji
Joined 12 Mar 2004
3960 comments
Fri, 7 Sep 2007 13:01
True, if we ever really want gaming to evolve, its another hurdle to jump. I do believe this is one being tackle in games though now.

The most basic cop out choice is obviously, if you don't want to kill imaginary stuff don't play at all. Some games allow you choice, but no moral questioning for that choice. Problem is as soon as we enter this quicksand, there's little getting out of it, which results in too much thinking, moralising and not enough playing. If too many done this, less games would sell. Part of why many play games is to get away from the shouldered responsibility of life, just for a while.

I think the games so far that approach deeper thought and moralising best so far are MGS series, Bioshock and Atlus' Persona 3. MGS is very good at attaching all that thought provoking stuff into cut scenes in an entertaining way.
PreciousRoi
Joined 3 Apr 2005
1483 comments
Sun, 9 Sep 2007 17:01
its the new black...patent leather actually. goes with almost anything, and no one will notice it after a while, even though it is shiny.

'the future of gaming' is a delusion of grandeur, something I know quite a bit about. moral choice adds a dimension to the expanding degrees of player chioce being made availible to players, but this expansion is across the board, and there will be several new features du jour before the current generation of consoles is completed.

At its most simplistic, the moral choice usually involves gaining some percieved (perhaps short term) advantage by making selfish or 'evil' choices...in practice many games provide actual advantages for both routes...or only pay attention to your behavior at key moments. A more complete experience will involve more complex choices, of which a more 'analog' morality will be but a facet.

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