A high-ranking EA exec dropped a big Wii bob-omb in an IGN interview published over the bank holiday weekend, about their forthcoming version of Madden, which is being specifically designed for Nintendo’s innovatively controlled next generation console,
as SPOnG reported on last week.EA's John Schappert dropped into his conversation with IGN that the wonderful Wii-mote Nunchuck has an accelerometer in it. Yes, that's right, an
accelerometer. Here’s the interesting bit of the interview, to get you extra-pumped for next week's official announcements on the full Wii controller specs and game line-up:
IGN: So you’re using the free-hand style pointer. How are you using the nunchuck unit?
John Schappert: Well, it controls how you move your player.
IGN: Does you use (sic) the trigger buttons on the nunchuck unit?
John Schappert: You know, the buttons are all still being mapped out. It does use the trigger buttons right now. I don’t know how much we’ll have locked in for you at E3 because we are still working on the final button layout, but it does use the trigger buttons, and it does use the accelerometer in the nunchuck unit as well for juking.
IGN: Perfect. Could you just for clarification purposes give us an idea of how a typical play might work using the controllers?
John Schappert: So, you take the controller, jerk it up to snap. Quarterback now has the ball. Your passing icons are now up. Take the wand controller and you’ll see that the four directions on its D-Pad represent four of your receivers; the A button is your fifth receiver. Point to one of those receivers that you want to receive the ball and with your hand gesture a throwing motion to pass. Now, the harder you throw, the more that’s going to be a bullet pass. The softer and the more you lob a throw, the more that it’s going to be a lob. When you receive the ball, you run with the analog stick on the nunchuck and if you want to juke, you use the nunchuck to gesture it. And if you want to stiff-arm, you use the wand.
So, essentially the nunchuck attachment will sense movement which - even though it won't be as precise as the main remote - should really add some interesting control methods, with quick flicks of the wrist holding the nunchuck enabling an important extra game-control input method.
SPOnG will report on the ways in which this new control feature is being deployed as soon as we see and - hopefully - get a hold of the thing at E3 next week.
Is this the last and final Wii secret which the fanboys have been whispering about for weeks? It could well be. On the other hand, it might not be. Let’s wait and see next week, when we’ll hear it all in full from the horse's mouth.
SPOnG hopes that it will be as impressed and astounded as it was when it first got a hold of the Metroid Prime Hunters demo on DS – when it was previously thought that the good old PC keyboard/mouse combination control for first person shooters could never successfully be replicated on a handheld.
And the bottom line is that the mere fact that we are excited about Madden speaks volumes for the potential of the Wii. Watch this space. And in the meantime, see how many times you can drop the word 'accelerometer' into casual conversation.