An innovative American Football game! Who would have thunk it? It’s just been reported that development of a Revolution version of EA's hugely popular American Football is being handled by a special Revo-focused team at EA's Burnaby, British Columbia studio, and not at the Orlando, Florida-based EA Tiburon studio.
This, in itself, you may think is not too interesting. What
is very interesting is the fact that the game is going to make full use of use of the Revolution controller's motion-sensing capabilities. Which means that you will use the controllers to mimic throwing, catching, kicking and pushing huge dumb-ass jock quarterbacks out of your way.
Madden Revolution – not a finalised title – will be demonstrated in full at E3, but in the meantime here are the details we have so far on this title.
Gamespot reports on the following awesome sounding features EA is promising in Madden Revolution:
Players will hike the ball by mimicking a quarterback receiving the ball from the center, and then pass it to a receiver by making a throwing gesture with the free-hand controller. The faster the passing motion, the more of a bullet pass it becomes (in previous Madden editions, bullet passes were made by holding the passing button down longer).
Kicking the ball will be accomplished by sweeping the controller up as if it were a kicker's leg striking the ball. A fast, level swing will make for a hard, straight kick.
The Revolution controller will also come into play when running the ball, as jerking the controller left or right will make the ball-carrier juke to either side, while shoving it straight ahead will make him stiff-arm the opposition.
SPOnG thinks that you will agree that, even if you have previously had no or little interest in American Football games (we haven’t, we have to admit) this one sounds like its going to be a lot of fun.
GameSpot also spoke to John Schappert, previously head of EA Tiburon and now the top boy at EA Canada, who had a few interesting things to say about the game.
“We've built Madden for the Revolution. It fully maximizes the [Revolution's controller] to play Madden like never before. It's pretty cool. It's going to take you through a passing drill, a kicking drill… it's going to immerse you in the game,” Schappert said.
He went on to point out that: “We've created a separate group that we have in Canada here that's doing Madden and some other titles and they're just focused on Revolution. Their whole mantra is to create Revolution-specific versions of these games that are created just for the Revolution. So Madden Revolution will be very different from any other version of Madden you play. It'll be tailored just for the Revolution, which means we're spending a majority of our time making the control, which is very unique and different...specific for that machine.”
Wow! As well as actually making SPOnG very excited about titles to which we would previously have given a mere cursory nod , this guy also has the ability to drop the word Revolution into conversation more often than we do.
SPOnG will be sure to test out the throwing, kicking and passing gestures when we get our mitts on the game at E3. We hope that it doesn’t mimic the way that our Stefan throws a ball mind; a move which we like to refer to as a ‘lady throw’.
We will also make sure to find out more about the ‘other titles’ which John Schappert refers to above, and whilst he is fairly tight-lipped on which ones are currently in development he does say that, “...all the franchises we have in development [for Revolution] have very innovative control schemes as I've just described for Madden. They're maximizing the power of the machine: the control, the WiFi. What makes the Revolution unique is what our focus is for our Revolution group and the titles they're working on.”