NiGHTS for Revolution as Naka Goes Solo

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NiGHTS for Revolution as Naka Goes Solo
In its latest issue, Famitsu claims NiGHTS Into Dreams is being re-worked, ready for exclusive release for the Nintendo Revolution, meaning that we'll be able to smile for minutes at a time without the aid of benzodiazepines for the first time since 1996!

The mag made no mention of what we can expect, though twisting the Revmote through endless groups of rings while being hypnotised by the best game music ever is a tempting thought.

As you'll know, re-makes of NiGHTS have been the stuff of Internet legend for a decade, with rumours cropping up of a Sonic Team update on one platform or another every six months or so. Given Yuji Naka's open praise of Nintendo's direction of innovation over raw power, the DS and the Revolution have long been the frontrunners in the race to make Sega fans the world over stop bemoaning the downfall of the Dreamcast.

Famitsu's claim also seems to confirm Naka's long-touted departure from Sega, a development that - if it should prove to be true - has been smothered by the firm since it emerged some weeks ago. The rumour in Famitsu reads, “A Game creator who recently went solo is developing this. It's an action game featuring an evil-spirit that looks like a pierrot clown flying through the air is coming out for Revolution.” If that's not Yuji Naka setting up a new studio and re-making NiGHTS, we'll eat two hats.

As soon as we find out more, it will be published on these pages in minutes. Stay tuned.

And nobody mention 'dual-wielding' - it's probably for the best.

Comments

majin dboy 20 Apr 2006 13:26
1/15
my mate ciaran always use to say how great this game was,cant wait to try it out for myself.
LUPOS 20 Apr 2006 13:33
2/15
majin dboy wrote:
my mate ciaran always use to say how great this game was,cant wait to try it out for myself.


my friend you have not lived! I had no doubts of bying a revo on day one before, but now i shall have to preorder two just to make sure i can keep one all to myslef while everyone else in my place plays with the other... need ...nights... now!
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bendragonbrown47 20 Apr 2006 14:19
3/15
What's the big deal about making a clown fly through some hoops?
Admittably I've never played the actual game (apart form the free Billy Hatcher version on the GBA), but it just doesn't sound that good.....
Correct me if I'm wrong...
And I'm very happy that another title is released for the Revolution.
LUPOS 20 Apr 2006 14:23
4/15
Ben Brown wrote:
but it just doesn't sound that good.....
Correct me if I'm wrong...


You'r wrong.

Game was fantastic. Absoultly beutifull to look at, incredibly fun and simple to play. Art is incredible, music is incredible, and its not like anything else before it or since.
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majin dboy 20 Apr 2006 18:33
5/15
surely the revmote will be perfect for this kind of game?Lupos?

did a bit of research on it and found out there was a special 3d pad you could have bought.
LUPOS 20 Apr 2006 19:24
6/15
majin dboy wrote:
did a bit of research on it and found out there was a special 3d pad you could have bought.


if i remember corectly the "3d pad" was a requirment for it, all the 3d pad is is a fancy name for a saturn controller with an analog stick, kind of there answer to the forthcoming n64. saturn pad was out iont eh states before the 64 launched but the 64 beat it out in japan i believe.
Nights was actually designed specificaly for the "3d pad" as a way to help sell it and get it on more systems so they coudl make more games that worked with it. Kind of liek how street fighter and MK where enough to make almost all genesis user buy 6 button controlelrs.

Im sure sony must have doen soemthign similar with the dual shock but thankfully for them (i guess) the greater percentage of ps1's where sold after they switched the pack in controlelr to be a dual shock.

EDIT: almost forgot, yea i think the revmote woudl be awsoem for it.. i imagien the character woudl be controlled in a wand liek manner leadign them aroudn the screen. then perhaps twisting or flicking in the proces for the the loops and such.

god i want to get a saturn now, never had my own back when.. loved nights, and vf2, and clockwork night, and mr bones (really awsome platform game no one played about the reanimated skeleton of a rockstar or something, i think) plus all the panzer dragoon's and hell, i even liked bug alot... stupid warhawk and battle arean toshinden... reminicing (sp?) always makes me angry :/

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Joji 21 Apr 2006 00:08
7/15
I'm sure Nights would be a good addition to the Revs catalogue. Never thought we'd see it on a Nintendo system but its better that than MS I guess. My friend own a copy for his Saturn but back then I owned an N64, so I kinda missed out on Nights due to having Mario 64.

If I recall history correctly Nights was made in response to Mario 64 (and if not that's at least how it felt to me). Sega had a hard time selling it next to Mario and a new analogue stick on N64. Mario 64 was indevelopment and the back of Miyamoto's mind for five years before the n64 tech let him do it properly.

I'm not gonna argue or upset anyone on that and diggin up history. Glad to see Nights all the same.

Pandaman 21 Apr 2006 06:49
8/15
Nights for the Revolution? Man, I better start posting again!
kid_77 21 Apr 2006 09:25
9/15
Joji wrote:
If I recall history correctly Nights was made in response to Mario 64 (and if not that's at least how it felt to me)

The analogue control and close proximity of release dates meant many people considered them to be in competition. They're very different games, though. One is a standard platform game, the other is a platformer-flying-acrobatics hybrid. One compels the player to complete each level, then find all 120 stars; the other to continually improve their skills and "perfect" each course. One thing they do have in common is their pioneering of what's possible with analogue control... oh, and their brilliance.
merciless_james 21 Apr 2006 10:21
10/15
Nights was awesome, reason enough to buy a Saturn (though not when it was £400!)
Dreadknux 21 Apr 2006 19:44
11/15
Joji wrote:
If I recall history correctly Nights was made in response to Mario 64 (and if not that's at least how it felt to me).

It did seem like that, didn't it? The two were released very close to one another.

The truth is though, NiGHTS had been a classic in the making since about 1992/1993, when Yuji Naka originally thought of the NiGHTS concept. He decided to hold back until the 32-bit generation because he felt 16-bit couldn't handle his vision of what NiGHTS would eventually become (sublime).

You don't need the 3D pad to play NiGHTS, it can be played perfectly well with a D-pad. Well, actually, it's a bit iffy, but yeah. NiGHTS was one of those games that people completely ignored when it was released, yet now all of a sudden (well, about 6 years ago) everyone starts shouting about how it was a classic and a legend of video game creation. Funny that most of them never had a Saturn or bought the game in the first place, but whatever. </pias>
LUPOS 21 Apr 2006 20:22
12/15
Svend Joscelyne wrote:
Funny that most of them never had a Saturn or bought the game in the first place, but whatever.


well excuuuuuuuusee ME for not havign a spaire $400 when i was 15! ;)

but i did have two friends who both had saturns so i played a damend lot of it. Mostly VF2 of course... but second to that was probably actually decathalete... fantastic game.

I actually sold me gen and all 16-18 games i had to get my 64 when it launched... and thankfully the fine folks at electronics boutique started selling the things like 3 days early. My what a happy suprise it was to get the preorder phone call... course not for my dad who had to drive 45 min to the mall to pick it up for me on a moments notice, god bless em.
</rambling >

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Dreadknux 21 Apr 2006 22:21
13/15
LUPOS wrote:
well excuuuuuuuusee ME for not havign a spaire $400 when i was 15! ;)

I gotta admit, neither did I! I played it round my mates house who did have a Saturn, LOL! XD

Yeah, Mega Drive to N64, that's pretty much how my console progression went. Then some years later (round about the Dreamcast period) I decided I wasn't gonna sell my 64 to get a DC, and decided to get my Mega Drive back, lol.

Anyway, I'm sure that was off-topic, somehow.
Joji 22 Apr 2006 00:27
14/15
Not sure if that's a shot in my direction Alan. If it is that's fine.

Indeed when I was younger I could afford less and also had a bit of bias against other formats. Now things are different, I try to appreciate games more whoever they are from.




LUPOS 23 Apr 2006 22:33
15/15
Svend Joscelyne wrote:


Yeah, Mega Drive to N64, that's pretty much how my console progression went. Then some years later (round about the Dreamcast period) I decided I wasn't gonna sell my 64 to get a DC, and decided to get my Mega Drive back, lol.


the similarities in our gameing progressions are almost erie... when i got the dc i didnt sell my 64 and i recently spoke to my uncle who stil has the genesis and a 32x he bought that he doesnt use anymore and is supposed to mail it back to me eventually to complete my collection. cant wait to get a hold of my baby again :)

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