Deus Ex creator and acclaimed game developer Warren Spector has added his voice to what has been described by some as a sensible majority, addressing Rockstar on its Grand Theft Auto series and the content therein.
In something of a scathing condemnation of the series, Spector says he’s angered by what he sees as gratuitous content undermining what is a very important videogame.
"I'm really angry at the Rockstar guys," Spector said in an interview on Wednesday at the Montreal International Game Summit. "Not like I'm going to go beat them up and yell at them, but they frustrate me because Grand Theft Auto III, in particular, was an amazing advance in game design. It was a stunning accomplishment as a game design. And it was wrapped in a context that completely for me undid all the good they did on the design side. It's like I want to tell my mother 'This is what games can be.' But I can't because they don't get past the beating people up with a baseball bat, stealing cars and crashing them, and the foul language and stuff. And I don't think it is necessary. At this point, GTA is the ultimate urban thuggery simulation, and you can't take a step back from that. But I sure wish they would apply the same level of design genius to something we really could show enriches the culture instead of debases it."
And perhaps Spector is the first developer to put his finger on what has been something of a dichotomy for critics in the games industry for some years now. It’s difficult not to enjoy Grand Theft Auto for the piece of seminal programming it undoubtedly is, though its content is questionable. This writer for one gleans zero enjoyment from being subjected to violent and abusive imagery for hours on end, though for others at the SPOnG office, the gratuitous tongue-in-cheek violence and misogyny of GTA is a real draw.
"The more kids and young adults start turning to games to pass the time, to educate themselves and entertain themselves, the more the parents and the cultural gatekeepers will pay attention. And as we're seeing, they're feeling threatened. And that's not something I think we can afford to ignore. There's a whole generation of folks out there who do not get games. They grew up without computers. They grew up bugging their parents not by playing Doom but by wearing their hair long and playing rock 'n' roll loud. They don't understand why their son is barricading himself in his room killing demons all day. And they don't understand why their daughter, instead of playing with Barbies which is something they understand, is instead raising families of little virtual electronic people. They don't get it. And people blame and fear what they don't understand."
Spector went on to outline another oft overlooked point. With technological advancement comes added realism, which in turn demands added responsibility.
"Escaping from a 16-colour virtual world populated by stick figures is one thing. Killing a cop who looks like a cop...or being a virtual boxer and watching the blood fly in slow motion. Is it any wonder non-gaming adults in positions of power fear us and our influence? This is not just something we can say 'Ah well, screw them. They're all going to die some day. The problem is there is a really fine line between waiting for a problem to go away, because you know it inevitably will, and just sticking your head in the sand and pretending it doesn't exist. And the fact is things could get a lot worse for us and it could happen very soon. Because right now, pretty much all we offer is a cheap adrenalin rush."
Whether you agree with Spector or not is entirely your decision, though it’s refreshing to see someone in the games industry stand up to say that we have more to offer than lowest common denominator entertainment.
Next week on SPOnG – jokes about wanking. Don’t miss it!