Along with yesterday’s news regarding
Microsoft’s struggle to keep a lid on its upcoming Xbox 360 console we promised you an excerpt from the Xbox Live video presentation to be shown at this year’s E3.
Although the piece doesn’t explain exactly how the Xbox Live service will be upgraded, it does illustrate Microsoft’s commitment to the program and reveals one key fact – perhaps one of the biggest changes in videogaming ever.
The whole point of the presentation is to explain how human interaction will be able to replace AI in some games. Even in single-player modes, other Xbox Live users will have the option to interact within the games of others to some extent. The system will manage skill levels and the option to have human interaction within single-player gaming will be just that – an option.
The script excerpt reads:
'Quadraphenia' speaking.
It's a universal truth that you can't ever get smarter than your enemy. ok, not your enemy, What's the word? Your rival. It's the thing in front of you - the person, the problem, sometimes the game. It's the brick wall. It's there to drag you, kicking and screaming, baby like, into consciousness. It's the slap when you're born that nobody is ever supposed to remember. Cold water on your face, you know?
You play against something with no imagination - no humanity, where do you learn to be imaginative? Where do you learn to be more than human? You pay just against the box it's like a recipe for mediocrity - an invitation to stay where you are and never pass go, never collect your money.
That's why I don't want to play the game anymore. And I don't want it to just play me like I'm person A-slot B, the same as the next guy, the next finger on that button, cause I'm not. I want to play the best of the best and I don't care where they are - If I can get to them I will. This is war and I don't want to go to war against a machine. It's like in school. I want you to be more cooperative now, I want you to work with the rest of the class, do your assignments with the group. Choose the slow guy for your team-for your group.
But what if that's not my group? What if my group is across the city, in another country, all the way on the other side of the world? I want to choose my group, I'm not ready to have you do it for me. I want to make my team, I'm not ready to let you throw me in with just anyone, and if that's not your rules, too bad because I need to make my own on this.
I'm not about to let the box make the call for me. And I need you to stand back and watch this, because if you let me make the rules, let me choose my team from anywhere and let me play up like I know I can, You're gonna see how it's done.
The presentation will also detail how communities are expected to form based around trust. This will enable gamers to interact in the single-player games of others without interfering in the core experience.
Of course, this will not be a feature in every single game, though some games, notably
launch title Perfect Dark Zero, will see this function. You may have heard the phrase anti-co-op play being bandied around of late? This is it. And there’ll be a lot of it.
We unfortunately cannot offer more precise details of the Xbox Live program at time of press, though of course SPOnG will keep digging and keep you updated with any developments. Stay tuned.
Note: An outline of the characters in the presentation:
One: Quadraphenia. He's about 25, dark hair, and is British.
Two: PhiliJim: A huge dreadlocked black man.
Three: ONEHEART, she's Asian, dressed colourfully and punky.