It’s Finally Happened! Nintendo Announces Actual Online Plan!

Reveals deal with Broadcom – wording offers future hints…

Posted by Staff
SPOnG has done all the self-pinching for you, so no need for any nasty bruising as you wonder if it can really be true. Can Nintendo have actually made an agreement for online gaming and content delivery?

Well yes sir, they have. Really. A proper one. With a proper partner company. And everything!

As the release states, “Broadcom Corporation, a global leader in wired and wireless broadband communications semiconductors, today announced a strategic partnership to provide wireless technology for Nintendo's next generation gaming systems.” Systems, eh? Plural. Interesting indeed.

Broadcom will be offering Nintendo its “online solution on a chip” as deployed in a trillion notebooks and PDAs across the globe, enabling Nintendo wireless connectivity in the home - and yes - almost certainly on the move.

No concrete details right now, though be sure that SPOnG will be digging for clues in the coming days.
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Comments

acidviper 20 Apr 2005 11:06
1/17
Die XBOX Live! Wireless Broadcom will pwnzorz your boxorz
fluffstardx 20 Apr 2005 11:23
2/17
Yeah, about 4 months after Xbox 360 does the same *.*

Looks like it's for the next gameboy and the Revolution then- nothing new about that, really. Suppose it might be part of this PDA stuff planned for the DS, to strengthen the pretty low 100ft range...
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Joji 20 Apr 2005 11:36
3/17
I think it's DS related and that's a good thing. Finally getting some results. Those dudes at Nintendo are finally listening. Great.

Think I better slap myself incase I'm dreaming.
Pilot13 20 Apr 2005 12:57
4/17
About damn time is all I can say.
Ditto 20 Apr 2005 13:26
5/17
Nintendo finally goes online. Looking forward to it.

Here's hoping they still have the AOL partnership from this generation to help them too.

And that they are actually able to produce some good games next gen. Considering the weak DS line-up, they need the special titles.
LUPOS 20 Apr 2005 13:32
6/17
Adam M wrote:
Here's hoping they still have the AOL partnership from this generation to help them too.


dear lord i hate AOL... i know nintendo likes to keep it simple so AOL makes sense as a partner, but they just suck soooo bad... plus they are just about as shifty as M$. nintendo doesnt really need to be hanging out with the likes of them, they would be a bad influence on our sweet little nintendo.
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claudioalex 20 Apr 2005 13:40
7/17
I bet Sony will do the same,(they are copy cat experts) , thats why Nintendo wont launch every detail of Revolution at E3. I hope Sony mark a diference with Nintendo next system and vice versa, its good for the industry.

XBOX360 is tryng to save money in the hardware, so they could offer it separately with the HD for more than US$100, not a good businees for gamers.

The good thing coming from nintendo would be the free online service and the potentily good games using net interaction, like Mario Kart, Pokemon, F-zero, Smash Brothers, Mario Prty, there are many nintendo games focused on Multyplayer, that you have to play alone just cause nobody is at home to play with you.
Bender 20 Apr 2005 14:09
8/17
I may be living under a rock, but who are Broadcom? What do they do exactly and how does this benefit Nintendo and gamers in general?

And why would Xbox or PS be copying it?
claudioalex 20 Apr 2005 14:57
9/17
The same reason Sony used to copy the rumble pack , the analog joystick, the camera, and i dont know whats going to be theyr next copy.
Hey , the sue is 90000000 , they must be cautios next time they want to copy a good idea.
NiktheGreek 20 Apr 2005 15:25
10/17
claudioalex wrote:
The same reason Sony used to copy the rumble pack , the analog joystick, the camera, and i dont know whats going to be theyr next copy.
Hey , the sue is 90000000 , they must be cautios next time they want to copy a good idea.

Who did they copy the analogue stick from? It should be interesting to see how this is answered.
DaVinci42 20 Apr 2005 15:58
11/17
Sony copied the concept of the analog stick from Nintendo. The N64 controller came before the dual shock. But Sony was the first company to have 2 analog sticks on one controller. Until then, some people played Goldeneye with 2 controllers if they wanted dual analog control. Not comfortable!
Rustman 20 Apr 2005 16:29
12/17
DaVinci42 wrote:
Sony copied the concept of the analog stick from Nintendo. The N64 controller came before the dual shock. But Sony was the first company to have 2 analog sticks on one controller. Until then, some people played Goldeneye with 2 controllers if they wanted dual analog control. Not comfortable!


I thought the first analogue pad on the market was shipped with Nights for the Saturn. Have I got my timelines wrong?.... brain atrophy is kicking in. It's been a long day.
OptimusP 20 Apr 2005 17:50
13/17
There is a difference.
Nintendo showed the analog stick concept first (before Sega or Sony even thaught about it) at their big N64-showing at Spaceworld 1995 i think (or was it at E3, don't know anymore).
But the damage was done and Sega and Sony went off to copy the analog stick even before the N64 was launched (including the first horrible Super Mario 64 clones...it's very interesting that if you read magazines of those years they talk about 3D platformers of the pre-Super Mario 64 era and of the post-Super Mario 64 era...so the clones then were utter crap and Nintendo had to show everyone how it supposed to be done...again).

Sony copying Nintendo's Revolution idea....with all the patents Nintendo has flying around now about control methods and designs they're going to have a hell of time to find a loophole. And probably Nintendo has a legion of lawyers waiting if MS or Sony even come close to their designs this round... It's going to get bloody
NiktheGreek 20 Apr 2005 19:56
14/17
OptimusP wrote:
There is a difference.
Nintendo showed the analog stick concept first (before Sega or Sony even thaught about it) at their big N64-showing at Spaceworld 1995 i think (or was it at E3, don't know anymore).
But the damage was done and Sega and Sony went off to copy the analog stick even before the N64 was launched.

BZZT!

AX-1E. An analogue pad with a proper analogue stick, for the Sega Mega Drive. It was compatible with Afterburner 2, Galaxy Force 2 and F1 Hero. It predates the N64 pad by quite a way.
Greg2k 20 Apr 2005 22:38
15/17
One thing you don't want to do is argue with Nik. He know's his s**t =P

And I hope the Broadcom chip thing goes with the Revolution and everything after it, and that I won't have to buy an accessory for my DS. I know the DS can do Wi-Fi, but maybe it can't go through all the WEP/WPA authentication, while the Broadcom chip can.

Just have to wait and see.
Ditto 21 Apr 2005 08:08
16/17
Greg2k wrote:
One thing you don't want to do is argue with Nik. He know's his s**t =P


Especially his Sega stuff. Wireless pads were available for 16 bit consoles too.

I know the DS can do Wi-Fi, but maybe it can't go through all the WEP/WPA authentication, while the Broadcom chip can.


From what I can remember the encryption/security built into Wifi is useless anyway. Chances are if they were to apply a security system, data would be encrypted in the DS and decoded by the Revolution.
NiktheGreek 21 Apr 2005 22:20
17/17
Adam M wrote:
Greg2k wrote:
One thing you don't want to do is argue with Nik. He know's his s**t =P

Especially his Sega stuff. Wireless pads were available for 16 bit consoles too.

Heh, thanks guys. On the wireless pads front, Nintendo's solution with the Wavebird was far better than Sega's wireless pads for the Master System and Mega Drive. Whereas the Wavebird runs on a radio system, the Sega ones were infra-red which meant annoying loss of control if an object ended up in the way.
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