Lumines US and Europe-Bound From Ubi

Tetsuya Mizuguchi’s vertical musical Tetris poised for launch.

Posted by Staff
As we highlighted with ICO recently, Tetsuya Mizuguchi’s Lumines is one of those games that has immediately been made exempt from criticism by the gaming fraternity at large.

For instance, you’re not allowed to say it’s not that innovative (it isn’t) and you cannot say it’s really rather boring (it is.) But still, it’s a fun little blast, though it didn’t really set SPOnG’s thumbs on fire in same way Sticky Balls, Tetris, Puzzle Fighter et al have in past, though we do welcome the news that Ubisoft looks set to provide the Bandai/Q Entertainment puzzler with a full roll-out in the west, ending speculation that it might not suit our milk-scented sensibilities.

And to celebrate, here’s a corporate quote from someone at Ubisoft! "Ubisoft is extremely excited to partner with Bandai and Q Entertainment to bring Lumines for the PSP handheld system to consumers," said James Regan, director of new business development at Ubisoft. "Ubisoft delivers superior products that are immersive, exciting and unique, and Lumines is a natural fit for us."

At present, Lumines is only confirmed for the US, though Europe seems destined to follow, with Bandai expected to move away from current publishing partner Atari in the coming weeks.

Having sold through an impressive 40,000 units since launch, many of which went to importers outside of Japan, the lure of the game is undeniable. Q Entertainment also promises quicker load limes and an enhanced skin selection too.

Stay tuned for European updates in the near future.
Companies:
Games:

Comments

LUPOS 11 Feb 2005 12:39
1/9
You guys are totaly messing with me! I will let my previous comment stand.
tyrion 11 Feb 2005 13:58
2/9
LUPOS wrote:
You guys are totaly messing with me! I will let my previous comment stand.

Does LUPOS' comment stand? (it does)
more comments below our sponsor's message
config 11 Feb 2005 15:48
3/9
With something as subjective as whether a game is any good, or boring, or too hard, I always take it as a given that whatever the author writes is the author's opinion.

I haven't played Ico beyong 10 minutes at E3 a few years ago, but I keep meaning to give it a go. As for Lumines, it looks boring (it is)

;)

LUPOS 11 Feb 2005 16:30
4/9
config wrote:
With something as subjective as whether a game is any good, or boring, or too hard, I always take it as a given that whatever the author writes is the authors opinion.


its not that i can't tell that its an opinion its just that it seems like a bad practice to me... like somebody was trying to be funny but didnt have anything clever to say.

config wrote:
I haven't played Ico beyong 10 minutes at E3 a few years ago, but I keep meaning to give it a go. As for Lumines, it looks boring (it is)

;)



you should definitly give it a go... i try my best to not touch anything that has PS written on it but i borrowed my friends ps2 and that game and beet it over the course of two days. would have done it in one sitting if it wherent for that dang girl friend of mine thinking i'm soooo iresitable! (I AM!)
config 11 Feb 2005 16:36
5/9
LUPOS wrote:
you should definitly give it a go... i try my best to not touch anything that has PS written on it but i borrowed my friends ps2 and that game and beet it over the course of two days. would have done it in one sitting if it wherent for that dang girl friend of mine thinking i'm soooo iresitable! (I AM!)


I will (give it a go)

As for pestersome(!?!) women, ask the author of this news article what he had for lunch today.

:)
TigerUppercut 13 Feb 2005 11:19
6/9
LUPOS wrote:
You guys are totaly messing with me! I will let my previous comment stand.

Balls.
My point was that in some gaming circles, you are not allowed to say Lumines/ICO/Rez have any flaws. As soon as a game is deemed 'arty' any issues it might have functioning as a game are forgotten. Becuase suddenly, it's a piece of art rather than an interactive digital gaming experience. And that's bullshit. Also, ICO, in parts, is dire. Rez... Give me a greak. It's a stick man who flies down some tunnels. You shoot stuff, seemingly at random, then shoot a box. Shooting the box takes you tothe next level. Repeat six times and it's a boss. Shoot him and start over. If Rez was exactly the same game, but with mainstream graphics, it would have been laughed at. Lumines, I've played extensively. It's an average puzzle game at best. Yet the more pretentious elements of the press have all slapped nine out of ten scores on it. Because, it's deemed to be arty...
DoctorDee 13 Feb 2005 13:22
7/9
TigerUppercut wrote:
Rez... Give me a greak. It's a stick man who flies down some tunnels.


And there, in that sentence, is the reason that you will never write reviews for SPOnG.

And to think that YOU accused me of having no heart because I didn't go all weak at the knees about that pathetic Sega dog-bot piece of crap.

I'm thinking here, that maybe Stef has spent so much time playing 2D beat 'em ups that he can't cope with anything too innovative. Whatever the reason, he is even wronger than usual in his judgement of Rez.
NiktheGreek 13 Feb 2005 20:15
8/9
TigerUppercut wrote:
Rez... Give me a greak.

Well, I can give you a Greek (close approximation based on typo, swoosh)!

*shot*

It's a stick man who flies down some tunnels. You shoot stuff, seemingly at random, then shoot a box. Shooting the box takes you to the next level. Repeat six times

Only six? What about layer level 10?

and it's a boss. Shoot him and start over.

Yes. You've caught the basic gameplay there, but as dispassionately as is possible. I can do this too, here's Doom 3: It's a floating gun which floats through some corridoors. You shoot stuff, seemingly at random, maybe unlock a few doors. How about Street Fighter Alpha 3: You play a martial artist who is fighting another martial artist, neither of whom can move from the straight path which sees them facing each other. You punch and kick, launching the occasional special attack, until one of you falls over. Wash, rinse, repeat.

That's severely under-selling how good Street Fighter Alpha 3 is, though.

If Rez was exactly the same game, but with mainstream graphics, it would have been laughed at.

It would?
LUPOS 14 Feb 2005 12:35
9/9
TigerUppercut wrote:

Balls.
My point was that in some gaming circles, you are not allowed to say Lumines/ICO/Rez have any flaws. As soon as a game is deemed 'arty' any issues it might have functioning as a game are forgotten.


weather or not that is true is not my point of contention... if you want to say what you just said then you would have just said:

TigerUppercut wrote:
For instance, you’re not allowed to say it’s not that innovative


wear as in reality you said:

TigerUppercut wrote:
For instance, you’re not allowed to say it’s not that innovative (it isn’t)


see the difference? its subtle but... isn't the point to be subtle. To seed my mind with your opinions in a covert way... im on to you :)

as for ico... i'm sure it might have some dull spots... but you know what... i didnt notice them... maybe i was to enamered (spelling?) with the story and the feel of the whole thing and i didnt notcie its failings. But for me thats an acomplishment in itself. To be honest the controls in every metal gear and resident evil game are pretty s**tty when you consider your supposed to be some bad ass killing maching and you cant even jump or turn at a decent speed or aim and walk at the same time! but you know what, i havent heard anybody bitch about that in a long time... infact everyone was sooo happy that the controls in RE4 are a little bit better, that they didnt care that they still sucked in general. If you where ever scared of anything in that game its because the controls are to stiff to react quickly and they keep you on kind of a tight leash with the good ammo.

(just so no one flames me for it, i love resident evil 4, i watched my girls friend play through the whole game, all 24+ hours of it, but i'll be damned if i woudl have played it myself, i would have broken my lovely silver GC controller and that would have been sad)

My point? well basically that it happens alot... games that aren't particularly revolutionary in there game play get good scores because of other factors... and it happens the other way too... giving someone an original experience is almost as important as makeing a good game it seems. You want to call people on it when it happens, thats fine. you want to follow up imediatly afterwards with an opinion masked as a fact? thats not so fine.

but again... thats just my opinion :)
Posting of new comments is now locked for this page.