Whatever it takes to get an MMORPG anywhere near completion, the folk behind the likes World Of Warcraft and Everquest 2 must be rubbing their hands with glee at having that ‘it’. Following the cancellations of Warhammer Online, True Fantasy Live Online, Mythica and Ultima X Oddysey (by Sega, Microsoft and EA respectively), it’s clearly a tricky business. Indeed, Artifact Entertainment managed to send themselves bust with MMORPG Horizons, even after it had gone on sale.
So it’s not really that surprising to see Codemasters binning its own MMORPG, Dragon Empires. Apparently production has ceased due to ‘technical issues’. We strongly suspect that these are the same ‘technical issues’ experienced by the other cancelled projects, i.e. technically there wasn’t enough (or any) scope for profit.
Somewhat ironically, the scope for profiting from MMORPGS will have been significantly widened following yet another cancellation, and if those projects still in production can make it to their release date, they could enjoy a surprising level of success.