When SEGA first announced there was a new Virtua Fighter game on the way, beat 'em up fans everywhere rejoiced. When SEGA revealed that it was actually an RPG called Virtua Quest, those same fans looked quizzical. Understandably so, it wasn't the most predictable of announcements by any stretch.
Optimistically speaking, AM2's involvement in the game's direction could have this on the path to greatness. Pessimistically speaking, SEGA have completely failed to recognise what fans of Virtua Fighter want from the series. Realistically, however, it will probably fall somewhere between those two outlooks.
It is an RPG first and foremost, but if the action sequences are composed of frequent fights that meet previous VF standards, it could still engage the existing fanbase. Conversely, if the RPG elements aren’t emphasised enough, they won't be bringing new players to the fold. On balance then, Virtua Quest is treading a very fine line - it runs the risk of disappointing VF fans by focusing on the role-playing, and yet without new gameplay elements there would be no point in deviating from the proven formula.
To give SEGA the benefit of the doubt, we'll hope that they get the balance spot on, which will indeed make Virtua Quest something totally unique – an RPG beat 'em up, due out on GameCube in autumn.