It now looks certain that one of the most important points in the tempestuous emergence of Nintendo’s GameCube is set for Christmas of 2004, with the awe-inspiringly sublime Resident Evil 4 set to change our perception of both the Nintendo machine and Capcom’s seminal horror series.
We have taken receipt of the latest direct-feed development grabs from a fresh build of the game, and it is looking better than ever - better than was widely expected in fact.
To date, little official information has been released as to the content and gameplay structure of RE4, though in a massive information leak last month, the following goodies were revealed. The game's inherent presentation will be changed for the first time with a choice of three views: a distant over-shoulder third-person view, a closer over-shoulder third-person view and, amazingly, a first-person perspective.
Another significant change in the basic structure of the game comes with the news that RE4 will be powered by the game engine in real-time. There will be no FMV and - thankfully - the tedious door animations, something of a trademark for the series, have been scrapped.
In slightly more vague news, the levels are said to be more expansive and not so much of an 'on rails' experience, which again is a dramatic shift in focus for Capcom. There will be more of an element of exploration in the game, similar to that seen in titles such as Silent Hill, indicating not only an evolution for the series, but a dramatic up-scaling of production values.
The 'tank' control method will remain unchanged, a move that will no doubt cause endless debate amongst the Biohazard faithful. However, given the new viewpoints, this is a rather canny move by Capcom. The game will take on a new, almost FPS feel, though the way it is controlled will remain essentially unchanged, meaning that players of earlier incarnations will feel immediately comfortable with RE4, despite it's radical change in presentation and design. This should also see newcomers to the series able to hit the ground running, recognising a well-established control method.
Expect a full expose of the game within the next month or so.