Capcom Japan has released the first official screenshots taken from Biohazard 4 - Resident Evil 4, the latest offering in the best-selling survival horror series.
It would be fair to say that, aside from the odd 'jump out of your skin' moment, the previous games in the series were a fairly light-hearted look at the world of the undead, with sequences in some titles being decidedly camp, an issue compounded by some of the worst voice acting ever.
It would seem that this is all set to change with the fourth game, which Capcom promises will be an entirely new experience, albeit blended with some familiar elements.
Frustratingly, little official information has been released as to the content and structure of RE4, though in a massive information leak last month, the following was revealed. First up, the game's inherent presentation will be changed for the first time. There will be a choice of three views, a distant over-shoulder third-person view, a closer over-shoulder third-person view and, amazingly, a first-person view.
Another significant change in the basic structure of the game comes with the news that RE4 will be powered by the game engine in real-time. There will be no FMV and - thankfully - the tedious door animations, something of a trademark for the series, have been scrapped.
In slightly more vague news, the levels are said to be more expansive and not so much of an 'on rails' experience, which again is a dramatic shift in focus for Capcom. There will be more of an element of exploration in the game, similar to that seen in titles such as Silent Hill, indicating not only an evolution for the series, but a dramatic up-scaling of production values.
The 'tank' control method will remain unchanged, a move that will no doubt cause endless debate amongst the Biohazard faithful. However, given the new viewpoints, this is a rather canny move by Capcom. The game will take on a new, almost FPS feel, though the way it is controlled will remain essentially unchanged, meaning that players of earlier incarnations will feel immediately comfortable with RE4, despite it's radical presentation re-design. This should also see newcomers to the series able to hit the ground running, recognising a well-established control method.