Rockstar has confirmed that it has, indeed, halved payouts for repeat missions in Grand Theft Auto Online.
The change went out in Friday's patch but wasn't mentioned in the accompanying notes. A statement
from Rockstar reads as follows:
For those of you inquiring about mission payouts, there was a change that reduces payouts by 50% after a repeat of the mission. The first time you play and beat the mission, you will get the full amount. Subsequent replays will see a payout amount reduced by half. This is to keep the game balanced as well as encourage the exploration of new missions and content in the game.
We understand players do like to enjoy a mission multiple times, so rather than remove the possibility of doing so, we've allowed replays of these missions at a reduced payout. Many players can get very good at a mission and beat it much faster in consecutive tries, so we've adjusted these payouts to match that case.
This also ties in to our ongoing discussion of replay availability for NPC missions, in which we are taking community feedback as well.
We apologize that there was not full clarity about this in the patch notes; however, hopefully this note will clear things up. If there are any additional questions, please do not hesitate to ask.
You can see the original list of patch notes below:
- Fixes numerous issues that were causing vehicle loss and/or loss of vehicle mods
- Fixes an issue where the incorrect car is replaced when choosing to replace a car in a full garage
- Fixes an exploit allowing players to sell the same vehicle multiple times
- Fixes an issue that caused personal vehicles to be duplicated
- Fixes an issue where some players were unable to pay utility bills on an owned apartment or house
- Fixes an issue where players were not getting Crew invites in-game
- Fixes an issue where the starting point for the tutorial race was not appearing
- Fixes issues with joining Jobs from within a player-owned garage
- Fixes issues with players getting stuck while using playlists
- Fixes additional issues causing black screens, long load times, and players getting stuck in the sky cam
- Adds details in the UI to clarify that characters created while Rockstar cloud is unavailable are temporary (non-saved)
- Adds changes to the character creator to make better-looking default characters with the “random” option
- Players now only lose a maximum of 500 GTA$ upon death in Freemode