Apparently, the number of studios working on AAA games is at its lowest point in over a decade, so says EAs chief creative director Richard Hilleman.“What is true today is that there are fewer triple-A games being built than at the same point in the previous generation,” he says in a recently published DICE Europe whitepaper."
“I’ve done some calculations that say there were about 125 teams in the industry worldwide working on what I’d call a triple-A game on a console, and that was seven or eight years ago."
“That number today is well south of 30; probably in the 25 range. What’s interesting is that, if you look at the composition of those teams, the numbers are exactly the same: those 125 teams became 25; the size of the teams increased by a factor of four."
But never fear for huge, cumbersome, bloaty sports, driving and shooting people in the face games are still going to dragging cash out of your account. Hilleman makes the following point in a DICE Europe whitepaper as reported by
MCV.
“I don’t see that kind of content-oriented change coming in this next generation of platforms. As a result, I think we were on a path that made me nervous, but it seems to have stabilized.”
Oh, good.