Lords of Shadow Producer: Risk-Taking Saved Castlevania

Mercury Steam stopped franchise from becoming another 'Mega Man'.

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Lords of Shadow Producer: Risk-Taking Saved Castlevania
Castlevania: Lords of Shadow represented a huge change in one of Konami's biggest franchises when it hit PS3 and Xbox 360 in 2010. The producer of the upcoming sequel, Dave Cox, has said that such alterations were necessary in order to stop the series becoming "like Mega Man."

"We needed to make a change, so we did. The Castlevania series wasn’t going anywhere, sales were dwindling and it was appealing to only a very small hardcore base of fans. That’s how franchises die," Cox said to EDGE.

"The success of Lords of Shadow proved to everyone that there’s life in the series yet and that people could accept us going in a new direction, and we can do that again. We have to take these risks if Castlevania is to survive, otherwise it’s just going to be like Mega Man."

Of course, the producer added that it didn't go too far with its much-needed renovations. "We have a lot of homages and a lot of character from the Castlevania universe we call back to but we’re trying to keep Castlevania relevant by doing our own thing."

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