Team Meat: Developing for Home Console is 'Insane'

Steam development is not insane... not at all.

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Team Meat: Developing for Home Console is 'Insane'
Team Meat - the chaps behind Super Meat Boy and the newly minted Mew-Genics - won't be bringing any new works of quirky fun to home console.

It comes as no real surprise to hear the chaps stating that it's a cost issue. A cost issue combined with the fact that other platforms are simply not 'insane' to develop for...

"A couple years ago it was definitely worth it because that was the outlet where people like Ed and I and [Braid creator] Jon Blow could put their games because that was the only outlet. But that's not the only outlet anymore and those seem to be the more difficult outlets than just contacting Steam and just putting your game on there and supporting it easily," they say in a recent interview

"The overhead cost of just developing for those consoles is insane. It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localisation - you have to do all these things and at the end of the day it's like, 'I could have developed for other platforms and it would've been easier.'"

Full interview at Eurogamer.
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