Bungie's new project, codenamed Destiny, has reportedly been seen by partnering Vancouver-based online infrastructure studio Demonware. And according to an anonymous attendee, the gameplay experience for the MMO action shooter is described as - get this - "still quite like Halo."
Superannuation (via Kotaku
) cites a now-dead blog post from said attendee, on a presentation "covering everything from game story, factions, art, engineering, tool chain, graphics, audio, player investment mechanisms, player progression, UI, and web and mobile apps."
Hands-on time with the game was offered, shortly after showcasing a live scene walk-through of the virtual world and the engine's visual effects. Of this, the anonymous blogger wrote the following impressions:
"This is not a dedicated server game, but there is some simulation and coordination running in their server infrastructure. The game was up and down a lot, playing in a team of 3 we did manage to experience entering a zone to find other players already taking on the bad guys, it's cooperative so we helped out (mostly [name removed], I just died) before both groups went their separate ways. Which is a pretty cool experience, making you feel you are part of a much larger populated world.
"At the end of the day I was excited about the game, I like the feel of being in a large world with different destinations and the interactions along the way. It actually brought back a sense of exploration I recall from playing [Elite] many years ago, although there was no opportunity to shoot aliens in the face in Elite. I'm not fully sold on the appeal of being able to change the colour of a weapon, but I guess it works in China, and customization and individual identity is a big theme for the game."
Bungie is working with Demonware, which also handles online tech for the Call of Duty
is a project that's tied into a ten-year exclusive multiplatform deal with Activision. The Halo
franchise has been passed to 343 Industries, with Halo 4
launching on Xbox 360 yesterday.